The Rift Between Us™: A Tavern Tale - version 1.10a is now available! New tray animations + join the resistance with a new story sequence! Play it for free here: https://t.co/MS0vzVBkDc #gamedev#indiedeveloper#pixelart#furryvn
Working on story modules that can trigger bar events. Rubble stops in to drink on day 2, and next morning comes in looking for his lost key. Searching for it leads you to join the resistance, and a small reward if you flirted with him. #indiegame#visualnovel#furry
@Doge10932657 I fixed a whole bunch of bugs related to look mode, including the one you reported on the city map. Fixes will be in the next release! I still have to look into the other one. Thanks again! :)
The MC now carries a tray when bartending, which shows the drinks he is carrying! When his balance runs out you can see the drinks spilling and dripping, empty glasses dropping to the ground and smashing to pieces. #gamedev#indiegame#retrogame#bartending
The Rift Between Us™: A Tavern Tale - version 1.9a is now available! Talk to customers to reveal their orders, manage a limited stock of glassware, and explore new rooms in the tavern! Play it for free here: https://t.co/MS0vzVBkDc #gamedev#indiedeveloper#pixelart#furryvn
WIP, adding new areas to the tavern: storeroom, cellar, bathroom, and upper floor with rooms (including your own). Working on furnishing them and making them functional. Soon the Orocs will be able to take a pee break! #gamedev#indiegame#retrogame#bartending
New and improved Balance Meter, now above the MC's head instead of at the top of the screen where you had to look away to watch it. When it runs out, you roll the dice that you might spill or drop drinks with each step. #gamedev#indiegame#retrogame#bartending