@CounterStrike You can try out the "Modified CS2" version of the game for yourself via either of the two following workshop maps: @_ale_cs's https://t.co/TNCo4VVK5K; or @xKrasheR's https://t.co/QWJILc0Dne
@ItsBrokas@CounterStrike Would love to be a part of such tests, if you end up doing it. yeah ss are fine too, but ideal test would be to place bots of various agents in various maps & let testers swing out & measure their reaction time. if statistically significant, it'd be sth for valve to think about.
Some @CounterStrike agent skins are MUCH bigger than others, letting you be spotted behind cover where other skins would be fully hidden.
This is why I created a website that allows you to compare the standing and crouching models of all agent skins: https://t.co/m2nsw6mWsE
@ItsBrokas@CounterStrike I heard that the recent scripting updates makes it possible to have something like that in an offline/workshop map. Maybe testing out visibility/reaction time impact of these agents is something that you're interested in testing?
@ItsBrokas@CounterStrike banger work, vision, and presentation skills as always :) quick question: is there a way to test out all these agent skins in offline mode in CS2?
@Kerovski@ZooL_Smith dude pls first check the enemy's pov, send that clip here, and then we all can have a fruitful discussion and you can argue all you want.
@m4ntuu turn on build info if you genuinely want the game to improve... that'll tell you if its your/their internet or its the game. else there's really nothing valve can do about it
@MosesGG Why do operations when you can distill the money making part (armory) and have it there always, and have shitty "kill 100 people with the p90 in DM" kinda missions for mediocre amount of xp.