We really should be able to start a dynasty career as what ever level we want. Anything between level 1-100. Let us play how we want to play. Don’t charge us for impossible levels. #CFBPlayDontPay
Hey #CFB27 fans,
We can't wait to welcome you all for tomorrows World Wide Launch!
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Please be sure to complete all online games before maintenance begins!
According to @MikeStrawMedia, many devs who knew about the stuff coming to College Football 27 were “livid” about it for months
He says “Even future single-player-only titles will have more monetization options enabled.” This is no longer about just CFB 27
This is about the future and direction of games coming from EA. I am speechless #CFBPlayDontPay
iight here we go. I wanted to elaborate on my video yesterday regarding the #CFBPlayDontPay as my opinion is slightly different than other peoples.
In a vacuum I personally don't think giving an option to buy coach levels in an offline mode to avoid the grind is the end of the world. If the decision has been made that microtransactions are coming to offline modes, something that only affects a solo playthrough is harmless to the rest of the player base.
Removing the Coach XP sliders to accompany the microtransaction is first off greasy and second off ruins the pacing of the game for everyone.
It also feels like such an unnecessary thing to do. I don't think any user that'd be willing to pay to skip the coach level grind would care one bit that there was a XP slider. I also don't think the people who are upset with the removal of this slider would ever consider buying coach levels in the first place. I think EA got this decision all wrong.
I've seen people share my results that I won 10 straight undefeated nattys and only got to level 48 and why am I complaining I've won all there is to win, who cares about coach level. Well to me, Coach XP exists because levelling up and building your coach abilities is the heart beat of every dynasty mode. When you can achieve 10 nattys in a row and can still only unlock HALF of the abilities in an offline mode, you lose all belief that the current XP system was designed with reasonability in mind.
Wanna get some of those fun tier 4 abilities that your coach build specialized in? Maybe 15-20 undefeated seasons in a row will get you there across 2-3 skill trees....and that's just to unlock the damn things. These abilities are supposed to be exciting perks that can completely change your experience and help turn your school into a bigger program. I want to earn them while I'm trying to get my school to a powerhouse level, while I'm on that grind from 1 star school to 5 star school but with how the pace of XP is right now in game you're not sniffing the entry level of these abilities until, as mentioned above, you've won everything that you could possibly want to win.
This isn't Ultimate Team where you squad day 1 is your squad that you build up until day 365. Most dynasty players play dozens of dynasty runs throughout the lifecycle of the game and start from scratch each time. It's not like the Coach level 1 to 100 grind is attached to our account and we can bring our progress with us every time we want to start a new dynasty.
Tanking the progression in a game while offering a pay to avoid grind option is the kinda shit you see in a free to play mobile game, we shouldn't be seeing this in a a triple A sports title, a damn game that was brought back to life 3 years ago and branded like it's for the community, it's for the people who were still playing NCAA Football 14 a decade after it released, for the biggest diehard community in sports gaming BY FAR.
I've seen Bordeaux and NTE bring up that they don't care about their partnership with EA when taking a stand against this. Those guys have massive channels are gonna be perfectly fine with or without being EA Creators.
For me, being an EA Creator is a huge opportunity to help with my channels exposure with the early access and it sucks going into year 15 that these windows are so important still but it is what it is. I worked so hard to get to a point where Mills vouched for me to get me involved with EA. Every event I've gone too or participated in I've done everything that I can to maximize my time and my value to EA and the developers.
As an EA Creator it's on us to provide constructive feedback and represent the communities we're 'leaders' of. That is all this is. EA chose us because of our standing in the community and how passionate we all are about their games. #CFBPlayDontPay is our feedback. We don't want it to be Coach XP speed this year and then something else taken away next year to drive spending more money.
July 9th we get comms from CFBDirect and they have a great opportunity to restore a lot of peoples faith in a game that has all the potential in the world to be everything the devs and everything the players want it to be.
✅Turn the Fast/Fastest Coach XP sliders back on
✅Address the ratings decay/CPU recruiting bugs
✅Tune the NIL demands of lower rated players
Cool, peace ✌️
Btw if you had Nick Saban’s exact career arc in CFB 27 you would not hit max level.
Greatest coach of all time. 7 nattys. Not enough. Only way is to pay real money.
#CFBPlayDontPay
couple notes, typed this up in an appointment so i missed it, i see the note “XP sliders are not available in RTG.” still 0 update to bring them back
also wanna give devs credit for quickly getting on the dynasty bugs bc my issue has never been with any of them. My issue is strictly with who is pushing these changes
Insane that EA is trying to use a marketing sheet for creators now to try to calm the narrative. A lot of the wording in here is gaslighting the community. They are standing firm with microtransactions. A big FU to everyone. #CFBPlayDontPay
EA has responded, but sounds like they’re gonna stand firm for now and double down on the changes with micro transactions
They’re also using creators to push their messaging without making a statement themselves or addressing anything
“the core coach level progression is unchanged from CFB 26” true, but normal is way too slow, and you REMOVED 2 faster settings
They acknowledge “Fast/Faster Coach Progression was removed from Dynasty,” 0 update on a plan to bring it back
ZERO mention of removing XP sliders from Road to Glory either
“continuing to monitor community feedback” basically meaning we don’t wanna make a change because we think it’ll blow over lmao
I can’t believe this is the response the College Football team is making. Do better @EASPORTSCollege #CFBPlayDontPay
In solidarity with EA and CFB27, I'm going to start paywalling aspects of my videos without telling anyone beforehand.
Do you want music beds? Please give 1000 credits.
If I wasn’t clear enough yesterday, I will never work with @EASPORTSCollege again if they don’t reverse these decisions.
EA’s playbook will be to wait out the backlash. That’s why this conversation can’t stop. And trust me… we’re not the only ones who feel this way. #CFBPlayDontPay
So we've moved from standing against microtransactions to attacking anyone who is still playing the game.
A few bad apples always insert themselves and try to ruin the crop.
I know a lot of fingers are going to be pointed at creators who have been promoting this game the last few months, myself included.
What I will say is none of us were privy to the removal of sliders and addition of microtransactions until recently.
As a rule these “reviews” don’t hold any weight until post launch, especially because none of us were allowed to say anything remotely critical about the game during our early access period.
#cfbplaydontpay
Do not have a dog in the fight, but was a 14 year old kid at one point that loved building teams in dynasty and playing road to glory over the summer before school started and would have been devastated by some of EA’s decision’s
Micro transactions within video games are absolutely horrible and there’s a reason games from 10+ years ago (some 20+ years ago) are better than games now
#CFBPlayDontPay