@Coding_Black@edliu1105 Please, please tell me that going back to screen-space artifacts was just a severe lapse in judgment and that the next version of Neural (Lighting) Rendering technology will use actual light data from the game engine.
It's a bit absurd that YOU BROUGHT SCREENSPACE ARTIFACTS BACK.
@REPLACEDGame Did you add HDR support yet? I refunded on launch when I noticed it's missing alongside many other PC-oriented customization settings (various postprocessing toggles etc.)
@LupintheI You're an uneducated ignoramus speaking on topics you don't even begin to comprehend.
Computing real time realistic physical lighting is extremely complex; if you screw up anything at any step, it drifts away from 'ground truth' of the common reality we live in and perceive daily
@nib95_@AlighieroHeir "We can only judge what we have. And hopefully as a result of the criticisms"
This is genuinely RETARDED take.
Nvidia shouldn't give a single flying fuck about "criticisms" when the "criticisms" are coming from ignorant people judging a modded implementation.
What do you want?!
@nib95_ You guys continue to be weird...
Use the sliders. I guarantee that if Kojima added DLSS5 to his game, he would actually touch the sliders and move them down a bit - he could even mask the faces alone if he wanted and tune them separately.
You're using a badly tuned modification.
@Griff_ You could wait until Nvidia provides models for more stylized games.
The white paper for DLSS5 strongly suggests developers can reach out and work with Nvidia to help them achieve that in the future for their stylized games.
Or you can use DLSS5's current models at low sliders.
@delcontener "sacrifices art direction"
What the hell are you even talking about? The developers are the ones tuning it. It IS their art direction if they include DLSS5. You don't get a choice about it except "OFF" or "ON", which precisely destroys your crappy and ignorant "art direction" arg
@TinaDebove First of all: games are whatever the games are.
They can be fun, educational, grotesque, challenging, powerful, scary, thought-provoking...
Some games look realistic because their fun factor is player being able to express themselves in a controlled environment mimicking life.
@Pecone@GeForce_JacobF Remember:
Technology is set in stone.
It will never run better.
DLSS1, DLSS2, DLSS3, DLSS3.5, DLSS4, DLSS4.5 never happened.
There were no lessons learned.
The efficiency never improved.
The results never got better.
Gamers never accepted something they didn't know they needed.
@delcontener That's moronic. You have to know how stupid you sound, right?
This is the equivalent of flooring the gas pedal in an enclosed parking zone and then complaining you hit a wall or a fence.
"I guess it's a fundamental flaw with gas pedals" ~~you in that situation
@GregorCrawford2@AncientGameplay@GeForce_JacobF Nvidia is literally recommending path tracing before DLSS5. Not like you care about facts or objective reality, of course; that gets in the way of your narrative.
I repeat: according to Nvidia, DLSS5 works better if your renderer also has path tracing to begin with - enhancing it
@HOONICAT@ssbengale@gabefollower DLSS is superior to FSR though, which is one thing.
More importantly: what the hell are you doing?
"The resolution has to be at least 1800p for FSR 4.1" - I've never seen 1800p display. Stop lowering output resolution. If it's 4K screen, set it to 2160p. Use "Balanced" and below.
@EgorIvashkevich I suppose you're extremely against any optimization of meshes and textures and maps, particularly LOD mechanics.
Right? After all, LODs ruin the meticulous work of the artist!
Optimiz-- I mean butchering an ultra-detailed mesh into one that fits a game is ultimate sloppification.
@RetroRiona Why are you crying about AI using water but not the golf courses in USA which altogether use WAY, WAY, WAY more water than all data centers combined?
Where is the outrage?
And even the cursed golf courses use a fraction of water that inefficient agriculture in dry US regions uses
@FlawedImp Of course, a VTuber doesn't want realism. Lmao.
The problem with your self-important tweet is that not all games must align perfectly with your taste. It's not a "problem with industry" - some people have different taste than you.
You still have your stylized games or whatever.