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And witness supermassive games firsthand. The @EdgeofChaosGame playtest built with @MetaGravity_ technology. Sign up today here:
https://t.co/2lXMZBjWqR
If you know MMOs, you know server scaling kills performance and budgets. 🤑💀
👀Learn how ChronoForge and @MetaGravity_ are smashing industry costs by 75% and maximising open world CCUs with a radically new approach to MMO server architecture 🎮🏆
https://t.co/R7wZWASYBR
Introducing Quark Multiplayer – The Networking Engine Powering the Future of Online Worlds
Quark Multiplayer is a distributed compute engine designed to scale networked games and simulations. Here's why it's groundbreaking:
1️⃣ Most Scalable: Quark eliminates the constraints of traditional global state, allowing real-time performance on an unprecedented scale.
2️⃣ Most Efficient: Engineered for unmatched efficiency:
• Costs 10× less than the nearest competitor
• Delivers 10× greater efficiency than traditional MMO backends
• Scales to tens of thousands of CCUs in a single shard
3️⃣ Resilient & Secure: Quark ensures low-cost redundancy, enhances liveOps resilience, and enables innovative distributed cheat detection.
Register for early access now: https://t.co/2CF9SMXqfb
There is no destination.
“Dopamine is not about the pursuit of happiness, it is about the happiness of pursuit.” — Dr Robert Sapolsky
So true.
So much of life and enjoyment is about the anticipation of things coming.
In fact, the anticipation is often actually more enjoyable than the experience.
Tim Ferriss used to book week-long holidays years and years in advance so he could get as much enjoyment out of the anticipation as possible.
This puts a new perspective on “it’s not the journey it’s the destination”.
There actually is no destination.
Each arrival at a destination simply marks the beginning of another journey toward the next destination.
Morgan Housel told me that when he went on holiday recently, after months of planning and organising to get there, he finally arrived, and one of his first thoughts was “wow, we should totally come back here next year. It would be great if we could come back next year”.
So literally DURING the supposed enjoyment of “the destination”, Morgan was captured by the allure of the next “journey”.
How absolutely tragic, and hilarious.
The dangerous thing about anticipation is it can cause us to look over the shoulder of the present moment, to always see what’s coming next so we never actually experience what is happening right now.
I’m not sure there is a panacea for this.
But one potential solution is to make sure you find ways to enjoy your pursuit.
Micro-celebrations, miniature wins, lots of little way-markers as you move along.
As many destinations to enjoy the anticipation of as possible.
Delphi Digital's take on scaling virtual worlds shows the need for fresh strategies to overcome costs and tech challenges.
At @MetaGravity_ , we're on this path, pushing boundaries and exploring new solutions.
Are you into the future of virtual environments?
It's a must read!
Overcoming Scale Limits in Virtual Worlds 👾
Facing escalating costs and stiff competition, the games industry must streamline and innovate to stay afloat.
Those who cut costs or offer new experiences economically are key to growth in this sector 👇
Deploying HyperScale on @gcore_official Cloud Network Infrastructure 🤝
We're thrilled to announce our partnership with Gcore, a leading provider of edge AI, cloud, network, and security solutions.
HyperScale Engine + Gcore Cloud Network Infrastructure = A new standard in scale, cost efficiency, and ease of use for gaming industry.
↓ Learn more about this partnership:
https://t.co/stoB7eQcuq
#HyperScale #Gcore #Partnership #Gaming #Technology #Cloud