Experiment 10,000 unique meshes. No Instancing, Custom Octree for frustum culling + 4 LOD levels.
WebGPU and ThreeJS: smooth performance with the combination of spatial partitioning, culling and LOD.
Amazing!
#threejs#WebGPU#gamedev#graphics#optimization#WebDev
I audited my Claude Code setup and found 35k tokens being loaded before I type a word.
That's more then 15% of my entire Sonnet 4.6 context window. gone before the first prompt.
Here's what was eating it 🧵
150+ FREE animations between 5 rigs now for Mesh2Motion! Working on some training videos to help people learn more about making animations in Blender and use them in the app. #3DAnimation#GameDev#blender
https://t.co/X5WewdkGym
Fully-fledged, open-source game engines are so important for our industry.
Because their incentive is to empower their community first. That's how they succeed and grow. And you're guaranteed to always own the technology, by design.
This cannot change if you pick a well-established open-source project.
While we're dedicated to @godotengine, I'd like to give a shout-out to a number of great projects, for which I have a lot of respect: @CocosEngine, https://t.co/q6vln2d8sp, @BevyEngine, @raylibtech, @o3dengine, and @defold (almost open-source).
Picking and supporting any of these, whichever works best for you, is good for the industry.
Mark your calendars because December 14th I'll be taking over @unitygames for a day! (Why did they agree to this...) I will be sharing tips on stylized visuals, usage of pre-made game assets and shortcuts in game development.
So; stay tuned!
In case you missed it:
You can finally play Death Trash, right now!
Steam: https://t.co/NfTaD7AyEF
Xbox: https://t.co/SO3mxgZeUz
I'm working on this since 2015 and it's still far from finished, but very happy already about how it's coming to life!
#Steam#Xbox#SummerGameFest
Hi! I've released a new version of my "A-Frame Blender Exporter" (Open Source MIT) to create a WEB VR application in just one click from Blender #blender#indiedev#gamedev#aframe#aframevr#webvr#threejs https://t.co/zPwgrE2cs8 Happy VR Exporting!
Kenney Game Assets 3 has been updated to version 25 adding the recently released #gameassets, now contains a total of 9.043 assets in 62 categories! Changelog: https://t.co/c07mX7CeRY #gamedev
The Godot Engine just got a development grant from Facebook. This will enable them to hire @mux213 to work full-time on VR/AR in the #GodotEngine.
Congratulations Bastiaan!
https://t.co/puQikD1JbI
#gamedev#indiedev
Almost done! KenDungeon includes procedural dungeon generation, enemy archers and a cool gameplay mechanic where your mouse rotates both the sword and shield! It'll be available to Patreon supporters next month. https://t.co/sG5OHcYDsW @KayLousberg#gamedev