⚠️ Calling all racers – time is running out! ⚠️ Drive Division: Real Racing hasn’t had an update in months… but that means only the true racers are still here. 🏎️💨
📥 Download now, hit the track, and make your mark before it’s gone
🚨 REAL RACERS WANTED 🚨
No updates. No excuses. Just pure racing. 🏎️💨
Search Drive Division: Real Racing — download, race, enjoy! 🏆
GooglePlay: https://t.co/s9MotoyDWZ
AppStore: https://t.co/OnOVhc2Yy3
🔥UPDATE IS HERE🔥
What’s new:
- new game mode DRIFT RUSH
- added 30 levels to CHECKPOINT TIME ATTACK
- added in-level objectives
- more rewards for level-completing
- drift clipping zone is now PAID DRIFT PRACTICE
- improved vehicle steering
- increased graphics quality
New app icon like a new life 🐣
A lot of thanks to Discord community member for such a good photo!
Also happy to say that the new #update is available to download, hope you enjoy the new 1500HP SUV and more fun UI/UX
#unity#drift#racing#game#gamedev#update#ios#android
@MrGemezl When I see that a mobile game is made in Unreal, it arouses big interest and I'm even more interested in exploring it. When I see the Unity logo on the splash screen, I expect some kind of trash
#Unity promises a complete absence of fee or almost no fee if the developer transfers to LevelPlay (Unity’s ad network)
This way Unity will kill major competitors such as AdMob and AppLovin
Isn't this a forbidden monopoly?
https://t.co/GJmMZO7Y3t
@gamedevdotcom Why Sony, Microsoft, and others must pay a fee?
It's like a stranger coming into my grocery store and telling me to pay him a fee on every item sold on my shelves because the manufacturers of those goods use his equipment.
If you look a bit closer, a "Per Install" license is actually more developer friendly than a "Royalty" model
Below I show that across a number of game biz models, categories and lifecycles, "Per Install" pricing at Unity's terms generally equates to <1% of revenue
@tkexpress11 All of Unity's statements say that they have done better for everyone except themselves, that the new model will allow devs to earn more because it is more flexible, but didn't Unity introduce a new model to earn more for themselves?
@tkexpress11 Help me understand a few things. Unity needs to raise funds for many reasons, they are changing the business model to get more money, but according to the data given in the table, the "per install" model is more dev friendly and less profitable for Unity, what's the point?
@discord Finally thanks 🙏
I've been waiting for this day for 5 years, I bombarded support with letters with the goal of reducing the message to 1/d, and you can hear me, thank you 🙏
@NickyBoccuzzi It's funny that John Riccitiello sold 2,000 shares before the announcement of the installation fee, maybe he's waiting for the shares to fall several times to buy them and make money on the difference 💩
@MattRix So, let's find out the revenue/install:
Revenue per month: $2 million/year / 12 = $166,666/month
Revenue per install: $166,666 / 300,000 installs = $0,55
So, if you have F2P game that brings you no more than ~$0.1 per install - you're bankrupt🥴
It’s hard for me to find words, I think that any Unity developer will understand me without words. It seems that the prospects for a successful business have suddenly disappeared 🤬
Piece of article from @gamedevdotcom#gamedev#unity#fail
Participants who answer all questions will receive a reward of their choice:
🚗 Any paid car
OR 💰2,400 DriveCoins
OR 💰750,000 Credits
⬇️Take a survey
https://t.co/gTGP78YDqK