@the_sun_pirate@maestroshark@Pimit8 They spawn at start of the game, you can damage, eliminate, respawn them.. I find it useful (no need to use multiple accs๐)
@GameDevMicah Oh I see, thanks. by setting a lower max draw distance, Iโm excluding those objects from being considered by occlusion culling in the first place :)
@GameDevMicah These items are usually isolated/not visible (like on the pit map) from playground so they shouldn't be rendered (occlusion culling) no matter how far they are, meaning the Max Draw Distance (distance culling) shouldn't really change anything, am I missing something?
@ZeroYaHero@K1K000ZL@magno_fn Yep thats what I am doing, if they spawn mid game - eliminate them, I tried JIP: spectate and other options last week but then I just got more issues with devices..
@LetKyle@YTipsz Yep it's fine to report bugs, but saying "THIS IS A MAJOR BUG THAT CAN BE ABUSED PLEASE SET TO HIGH PRIORITY" while there are actual game breaking bugs is funny.
@LiyabilityJP@Icifyed To fix white noise edges (likely caused by premultiplied alpha): drop img in photoshop -> rasterize layer -> Layer Tab > Matting > Remove White Matte -> export as PNG
In uefn for UI textures: compression: ui, MipGenSettings: NoMipmaps, never stream: true, downscale: optional..