I made these NPCs in ROBLOX using REAL AI (kinda)
Read Below to see how (scroll to bottom for machine learning side of things)!
These NPCs function as normal NPCs, but use a hierarchy system of intelligence to keep both performance and intelligence high.
They are also trained using machine learning!
These NPC's work from:
Command
Subcommand
Hoard
Hoard are limited-intelligence, simply follow orders from "Subcommand",
Sub-Command is medium-intelligence and follow tactics from "Command" while using their own intelligence to dictate specific horde actions.
Command is the highest intelligence and controls the entire battlefield (in terms of their own team), there can be multiple command but only in intense situation where more intelligence is needed.
Where does AI/ML come in?
We run simulations in a fake ROBLOX environment using python on my server, we run thousands of simulations using various different map layouts. The model is rewarded positively/negatively based on the outcome of the battle and the outcome of specific moments,
so they could get a positive reinforcement for peaking corners, but negative for running straight out
they get positive for winning firefights, negative for loosing
they can also end up positive from loosing a firefight if they made the right decisions such as grouping back up, cover, etc.
Ultimately, after a lot of iteration and training, these NPCs seem genuinely intelligent. You can see how they strategize, attempt to flank but fail and then change their decisions, they detect how many enemies are left and change aggression based on that, they can strategize with each other to take 2 sides of cover and even use things like suppressive fire when their teammates are moving!
@Simbuilder Is Eustress powerful enough to run a full-game port?
I'd be open to running a project on it & devoting some time to seeing if the engine is worth what you say it is.
@Jupiter_Hadley@_TheWhiteSheep_ yeah, also,
even bad publicity is publicity at the end of the day.
so overall it would benefit that game more than it would the author.
@DennyDenholm@remigrationchan@RupertLowe10 i agree that you should be able to do what you want with your money,
but we can't take light off the fact that the gambling industry as a whole, the companies, the investors, etc.
They use predatory tactics, and are slowly marketing more towards younger audiences / kids.
again, I have 0 political alignment but this is just a stupid take. who sees gambling and thinks lets give them less restrictions?
the only possible reason I can think for someone wanting LESS gambling restrictions is:
1) they're a gambler themselves
2) financial motivation.
@RupertLowe10 i dont really have any political alignment at all,
but this is quite possibly the stupidest take I have ever heard in my life.
gambling is a disease, it's a virus on any country.
it should be HEAVILY taxed, HEAVILY regulated and consistent third party audits should be done.
@RupertLowe10 i dont really have any political alignment at all,
but this is quite possibly the stupidest take I have ever heard in my life.
gambling is a disease, it's a virus on any country.
it should be HEAVILY taxed, HEAVILY regulated and consistent third party audits should be done.
@Cecil_Crimson@tallcowyt i agree with you,
piracy is not a huge issue even Steam confirms that.
the implication on ROBLOX is negligible as long as they do what they are legally required to do regarding DMCA laws.