An industry insider friend told me that there's a working version of Duke Nukem D-Day that's been found, a never finished game from around 2007-08 time frame. I expect video footage will be posted soon by whomever has it.
This was a project Apogee had partnered with N-Space to make, who also made Time to Kill and Land of the Babes.
The game's story was that Duke would go back in time to WW2 and play a pivotal role is many well known events, like the sinking of the Bismarck, and he'd be part of the D-Day invasion taking out numerous key Nazi strongholds. I think he also found Hitler's bunker and finished off the dictator, making it look like suicide.
Is there a gameplay feature from one of the Duke Nukem spin-offs that you think would be great in a mainline entry? (E.g., Manhattan Project's Ego mechanic or Zero Hour's Babe saving)
Concept art of Duke's weapons for Duke Nukem: Zero Hour, taken from a GT Interactive Digital Press Kit. A link to the Press Kit is in the replies below. (Special thanks to Green on Duke4 for posting the kit!)
Render art used for Duke Nukem: Zero Hour's endscreens and promotional material, taken from a GT Interactive Digital Press Kit. More images and a link to the Press Kit are in the replies below. (Special thanks to Green on @duke4net for posting these!)
The Duke Nukem: Zero Hour level "Going Down" takes place on the ill-fated RMS Titanic, and as such, contains a boatload (har har) of references to the 1997 James Cameron blockbuster hit. One of them is a shaking car in the cargo hold, referencing the film's sex scene.
In Duke Nukem: Zero Hour, posters for "Bolok: Alien Hunter" can be spotted throughout levels taking place in New York City. These are a spoof of "Turok: Dinosaur Hunter"; another popular shooter for the Nintendo 64. "Bolok" is also similar to bollocks; a slang word for testicles.
First of all, download this input profile: https://t.co/6JnRzX9TxL
After that change the input plugin of the emulator to N-rage, and then go to input configuration, click on "load profile" and select the "zero_hour.cpf" file. After it's loaded click on "save" and that's it.
Some of the Duke console ports are starting to get on a bit. Just noticed that Duke Nukem: Zero Hour for the Nintendo 64 turns 25 today, having been released 1 Sep 1999. Had one of the best commercials for a video game during my time there. Funny as hell.
To beat the dead horse even further, here's an HD recreation (minus the text, which for this purpose is negligible) using the exact images found in the original. Each one took me less than a minute to find on Google.
I've seen this supposed Duke Nukem 3D ad get passed off as real and go viral twice within 24 hours. It's not real, and here's a detailed 🧵 debuking it:
I've seen this supposed Duke Nukem 3D ad get passed off as real and go viral twice within 24 hours. It's not real, and here's a detailed 🧵 debuking it: