(ENG|ESP|日本語ちょっと) Game Dev, Technical Artist, Data scientist. Sometimes Twitch streamer and Youtuber. This user respects sentient robots (but not GenAI)
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
New video is up on the channel now!
The Entire History Of TETRIS Game Design
I've worked on this all day every day for almost 7 months so please watch thank you
🎤 AVATAR MIKU GIVEAWAY 🎤
to win both avatar miku plushies for free👉 retweet this post, follow @youtooz and comment APPAMIKU 💙
3 winners announced may 18th 💨 goodluck!
time to reveal what i've been building.
GDstudio is a new editor for Godot projects, aimed at UX improvements for productivity and speed.
alpha release is fast approaching! sign up at https://t.co/fpRS5Lx4WQ to get a notification on the day it ships.
4 main features below ↓
@Sonic_Rumble Quick question: are there are any plans to bring the game to MacOS? I'm enjoying the game on my iPad but would love to play it on my Mac as well
We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
3D Gaussian Splatting inside Godot🎮
Instead of forcing splats into a mesh pipeline,
this project adds a separate rendering pass🤩
and blends it after mesh rendering.
And yeah, it’s fully open source🥳
Introducing Texel Splatting: Perspective-Stable 3D Pixel Art
open source paper+code
Most 3D pixel art techniques (e.g. t3ssel8r, ProPixelizer) snap pixels to a screen grid, which only works with an orthographic camera
Texel splatting solves this for perspective cameras: first,
@sonic_hedgehog@SEGAHARDlight I play Sonic Dash every day, before sleeping. It helps me unwind and I can play with Blaze. Please bring back Blaze, she's amazing!