#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️
👉https://t.co/hO3oVDko9c
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉https://t.co/uwVRmlUh0E👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
We've been monitoring the #Earth2 Reality Thread 5 release closely the past 2 days & in this short period of time have just now released version 0.2.5.1 with a few updates & improvements🌏✌️
1⃣ Improvements to the global water system that handles water activity based interaction across the entire #E2V1 (swimming, diving, searching, drinking)
2⃣ Fixed an issue where Characters would overlap on respawn after suddenly disconnecting from the server - causing abominations! (team will continue monitoring for edge cases)
3⃣ Fixed an issue where Characters were unexpectedly disconnected from the server
4⃣ Updated teleporting system to reflect E2V1 time of day on destination before teleporting
5⃣ Updated the teleport system to display property owner set property description before teleporting
Fixed a bug where the shovel was not displayed in multiplayer while digging
6⃣ Fixed a bug where the current season would change for a Character after reviving
7⃣ Other minor fixes & improvements
Please check out the article for more details:
https://t.co/kP7cd6qG2c
We will continue to monitor for any further issues as always.
It has been cool to see over a 1000% increase in overall time spent inside E2V1 by Players in multiplayer mode since the Reality Thread 5 release - and even more exciting when you consider the current features are just a fraction of what we have planned ahead!
So it's great to see testers & early access Badge Holders spawning Characters & spending more time inside E2V1 than ever, during what is already a very busy time of year when people generally have very little spare time - it has been very rewarding to see indeed!
And remember what Players are experiencing now is not what Players in the future will necessarily experience. The current mechanics are mainly for explorers, crafters, discoverable item traders & questers - which obviously expand to many other types as mini-games, conquest & other experiences come online.
But by the time Players gain access in the future, including F2P, there will be completely different initial experiences available, even after early frameworks like storage, shops, restaurants, accommodation, mini-games & so forth come online - so while what Players are testing will still be there, there is also be some areas inside #E2V1 that are more developed, especially by the time F2P access is live.
Having said that, many Players in the future may still want to focus on exploring, crafting, discovering, item trading & questing after they get access, so don't how big these early Character focused game play elements may become.
I think it's also important to note that I have designed completely different opportunities for F2P Players entering E2V1, which perfectly align with the current E-ther is life ideology, some which are very unique, so it will be exciting to see some of those in 2026.
If I don't post again sooner, I hope everyone enjoys their time over Christmas & especially enjoys their time with family & friends.
#Earth2 #E2V1 #Metaverse $ESS #OpenWorld #Building
#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️
🧬Character Synthesis v1.0
🧳 Inventory System v1.0
🌿Foraging v1.0
🎧 Immersive Audio v1.0
🕓 Day Cycles v1.0
❄️ Seasons v1.0
❤️ Character Vitals v1.0
🎮 Action Bar v1.0
🌐 Multiplayer server-side architecture
📜 Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
https://t.co/mV22JUuv7B
I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release!
Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥
Most of these drops sold out & will only ever be available again on a #P2P secondary market.
Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future.
I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1.
While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time.
Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state.
This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind.
#Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins
🚨#Earth2 update 🌏✌️
First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository.
It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development.
While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress.
Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible.
We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking.
I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame.
We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team.
I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through.
To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster.
#Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
With staggered feature rollouts planned throughout 2025, #Earth2 is building the foundations of a persistent, open world Player driven #Metaverse that is powered by $ESS & bridges between our physical world & virtual reality🌎✌️
👉https://t.co/UsUIOdzG9B
#Earth2 #metaverse #E2V1 #OpenWorld $ESS #utilitycoins #design #foundations #P2E #p2egames
Foundations for #Earth2 are coming together 🌎✌️ Don't forget to catch this sneak peek on recent progress coming in 2025 & beyond to #E2V1 in 4K
https://t.co/HN4FMwKVKR
Follow up article this weekend will cover:
1⃣details on new energy types #F2P #Players can earn & how these systems overlap with various parts of game play & the #EcoSim
2⃣ in depth details about the #EggHunt system including the Game Master & what it means for #LandOwners & #Resource miners
3⃣ important details about the crafting system including various ways to gather & craft and how environments might influence results
4⃣ key information about dynamic environments such as day night cycles, weather & seasons and how some links are formed between Earth
5⃣ details about wildlife including interaction, utility & capture
6⃣ details about the early transportation methods & how this might expand
7⃣ information about the initial building options & possibly ways they link into early global game play
The article contains a lot of information & will help #Players form a picture of the short term plans I have for #E2V1 & how they link together in various ways.
People tend to see one thing they might not like & not realise there are probably 5 other things they will enjoy.
As I have always reiterated, over time there will be so many things to do inside #Earth2 & I think that will become more apparent as we start to release some of these early open world mechanics which will be designed to create more real time desirable #Utility for $ESS which will also include more burn mechanisms.
There is probably enough to discuss with the $ESS report & latest progress video for a few days, but keep an eye out for the article this weekend as I'm sure there are a number of key details #Players & #LandOwners alike will want to learn about.
#Earth2 #E2V1 #Metaverse #OpenWorld $ESS #PlayerDriven #sneakpeek #videogames #P2E
Check out the latest $ESS report for #Earth2 containing key statistics about our #ERC20 Utility Token 🌎✌️🔥
https://t.co/IWPATmKYns
Also don't miss our latest #E2V1 sneak peek on #YouTube in about 3 hours:
https://t.co/HN4FMwKVKR
As #E2V1 comes online we will see more hands on interactive ways to use $ESS on the platform, many of which will come with more #burn mechanics.
We also have an article scheduled for release later this week providing additional details about footage content in the #E2V1 sneak peek.
The article will provide a clearer picture of the short term plans we have for #E2V1 including new #utility for #Land & $ESS, new game design mechanics and important information about crafting, early transportation, new energy types and dynamic environments amongst other things.
We are committed to turning this vision into a reality so we're putting everything possible into #Earth2. The team is doing the best we can to develop features for release & we appreciate your ongoing support 🙏
#Earth2 #Metaverse $ESS #UtilityToken #E2V1 #burn #openworld
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn 🔥🌎✌️
📰https://t.co/YbooZ8Q22V
We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1.
I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility.
#Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven