#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access๐โ๏ธ
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
Earth2 is not just a game or a map service. It is arguably the worldโs largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale.
A world where you can walk, look around, and experience real locations in a playable 3D environment.
From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen.
It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology.
It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2.
More Videos on YouTube โ https://t.co/Jw7FR6dvn5
#Earth2 #E2V1 #์ด์ค2 #Metaverse #OpenWorld #3DWorld
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article๐โ๏ธ
๐https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support๐
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000kmยฒ world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
๐ฑ Growing a Garden
๐ณ Kitchens & Advanced Recipes
๐๏ธ Global Scale Multiplayer Beach Balls with full Environmental Physics
๐ง Hordes Scanner
๐ก My Property Scanner
๐ In-World Quest Creation
๐ Superior Backpack
๐ง Water Bottle & Survival Improvements
โ๏ธ Gaia Pulse Reactor
โก Massive Performance & UI/UX Improvements
๐ญ Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the teamโs efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months๐โ๏ธ
๐https://t.co/hO3oVDko9c
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
#Earth2 Reality Thread 5 is coming online๐โ๏ธ
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
A Cydroid Christmas. An @earth2io inspired festive animation/song. A new tradition inside E2V1? ๐
A bit of a throwback to the early days of pineapple talk in E2 discord and @theshaneisaac's questionable taste in Pizza.
#earth2#metaverse#pinappleonpizza#christmas
Today was @E2CARL1 's South Korea #Testing Expedition!
Here's some of my favourite #clips!
Reality Threads 4 offers more things to do inside #E2V1#Crafting and basic #PVP begin!
**Graphics settings = LOWEST, not representative of all performance options, bugs are expected**
Is it that time already? The 5th annual Happy Birthday @earth2io video. Be sure to stick around for a message from Shane at the end. #metaverse#earth2
https://t.co/Jvc4bfRge7
#Earth2 Reality Thread 4 is coming online๐โ๏ธ
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2๐๐2โฃ
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
Today, I went on an exhilarating gliding expedition in E2V1 with my teammates. Earth2 is not just a place to enjoy alone. Itโs where you discover greater fun and possibilities when you gather together.
โจ Donโt fly alone. Join the Earth2 Community.
โจ Together, we are Building Earth2.
Letโs build the future Earth together, Earth2 ๐
https://t.co/93pqb7YnXN
๐ฝ๏ธ Video Source:
https://t.co/wAxIfHgRFy
#earth2 #E2V1 #glider #community #metaverse #carl #์ด์ค2 #essence
Yesterday we had the biggest meetup in @earth2io's history. A thread ๐งต.Over 30 players met in Shoon City and here's a few highlights from it. A HUGE thank you to everyone who attended. I can't even imagine the scale of the events we can do when this opens to the wider community
A Metaverse Meeting. Will you be coming?
My PC is finally playing ball. So let's meet! Earth 2 Tester access required and a free tile at the spawn point if you need one.
Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article.
https://t.co/U813Crcxxa
To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool.
These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve.
We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania.
Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping.
For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten.
Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it๐
๐โ๏ธ
Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X.
#Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha
Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth.
We've been a little busy the past 4 weeks๐โ๏ธ
๐จhttps://t.co/U813Crcxxa๐จ
As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2.
#Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
It is with more sadness than mere words can convey that we have to report that our beloved Ozzy Osbourne has passed away this morning. He was with his family and surrounded by love.
We ask everyone to respect our family privacy at this time.
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Sharon, Jack, Kelly, Aimee and Louis