back for a bit and i brought popcorn 🍿
(please use godot for small games, unreal for big games and unity for that military contract work or exploitative monetization schemes)
It took me ~14 logged hours to port the 500kloc game core of Qud into Godot, and get a full boot. It's truly, completely running 100%, feeding frames and waiting on input.
If I can do it, you can too.
If Epic updates/amends the Unreal Engine EULA in the future, you have the choice whether to accept the updated terms, or continue with the current version with the software you already have.
This is in the current EULA, available here: (Section 7.a.)
https://t.co/JgguId5p8C
back for a bit and i brought popcorn 🍿
(please use godot for small games, unreal for big games and unity for that military contract work or exploitative monetization schemes)