My name is Andy! I make games, cute art & pixels, NES/GB homebrew. Let's be friends! Programmer on TMNT:SR, Panzer Paladin, Flinthook, Wiz, and more. they/them
Happy Egg Weekend.
I've put the Wiz source code on Github: https://t.co/diwbgm53pA
Wiz is a high-level assembly language that supports 6502, 65C02, HuC6280, Z80, GB, 65816, SPC700. Example programs are included. Compiled binaries and better documentation soon! MIT license.
the TOS changes to ban outside platform links on twitter is pretty much another nail in the coffin. anyway bumping this thread, if you're interested in keeping contact on other places.
you can find me on other social media
- cohost https://t.co/hGD0ZkpZeg
- mastodon https://t.co/J1WaBsr8hr
will keep Twitter open but would prefer to move off this platform if it's possible
Been thinking about the list of GB homebrew tutorial topics I posted near the start of this year. I didn't end up getting around to it, but a quick and to-the-point dive into writing asm programs for the Game Boy would be neat. Maybe I can dust off a text editor one of these days
Kind of want to write some resources for Game Boy development. Rather than registers/memory map/how to use an assembler/etc, focus on ways to implement different features and systems already knowing some assembly. And write the more reference-material type stuff later.
@bbbradsmith Indeed, it's a nice bit of story flavor! I ended up watching a video on YouTube just so I could remember what happened there. Hah, yeah Odin took me a bit to figure out, I eventually bumped into the hint in the Cave of Summons library that mentions something about lightning.
Beat Final Fantasy IV / II US for the first time! Feels good to cross the game off, after almost completing it many times and losing the saves (cartridge battery failures on SNES, memory card corruption on PS1, disk failures on emulators). Was nice to finally see the end!
@Lungkisser Yeah I hope the rerelease turns out well! Really unfortunate that they filtered over the game's pixel art like that, when it's one of the best-looking isometric games out there. But the other aspects definitely sound nice. If all else fails, at least there's the earlier versions.
@Lungkisser Oh yeah for RPGs it can be a useful separation. Especially since the main scenario and the grind between parts feel like two completely different games. For Tactics Ogre (want to return to eventually), I'd leave practice mode with CPU on and watch TV since leveling took so long.
@GaucheArtist Ahah yes the Magus Sisters were a fun moment! Love the soundtrack and story, fun battles. Also liked the evil wall fight in the Sealed Cave, sneaking into the cave entrance of the Tower of Bab-il, the giant fight, reflecting megaflare back at Bahamut on the moon, good times.
@Lungkisser Just wanted to keep the "attrition" / survival aspect of dungeons, and also encourage taking breaks at the savepoints, and grind/come back if something was too tough rather than savescum it. Plenty of other games I would've thrown in the towel and eventually save state though
@Lungkisser For sure! Definitely don't really mind the use of save states/rewind/fast forward stuff. I think they're useful tools! For this, I figured FF4 has a pretty generous amount of save points at convenient places, and I wanted to get used to the pacing and stakes of the original game.
I accidentally forgot to visit Yang in the Sylph Cave before going to the moon. But it turns out you just miss out on an optional throwing item for Edge, so not a big loss. The side-quests in this are pretty thin and are mostly way easier than the final dungeon area.
This time I played through on bsnes. No save states so that I could still play close to the intended game difficulty. I backed up the .srm between play sessions. Some minor fast forward during level grinding, but not excessive with it. Minimal running away from random encounters.
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