Obliteration XP update
To bring Obliteration closer to other modes in Battlefield 6, we have added passive Hardware Mastery XP to Obliteration. Additionally, we have increased the Match Bonus XP for the mode, too. These changes will also be applied to Tactical Obliteration.
Game Crash when launching on AMD systems
We are investigating reports from players with AMD graphics card systems who crash when starting Battlefield 6. This does not seem to affect all players, and we are currently working to reproduce the issue internally to determine the next steps.
Some players have stated that Adrenalin 26.5.2 does not cause this issue. You can try performing a clean driver install, as outlined in our support article here: https://t.co/lLhPToGsgK
For additional tech support, feel free to visit the Battlefield 6 forums: https://t.co/Q5RlHGbDJg
Combat is evolving 🎯
Changes are coming to Recoil and Bullet Velocity, alongside the introduction of Limb Damage in #Battlefield6.
Read the full breakdown before Game Update 1.3.3.0 arrives June 30: https://t.co/59cGHg9vqH
Strikepoint Update
Earlier this month, we disabled Strikepoint while the team investigated several concerns affecting the stability and balance of the mode.
While we have made progress, the investigation to resolve all underlying issues is still ongoing, and we currently don't have a set timeline for Strikepoint to return.
We know some of you can't wait to jump back into the mode, and we’ll share another update once we have a clearer timeline for its return.
Thank you for your patience while the team continues work on this.
An Update on the Lighting Bug in REDSEC
We want to share a quick update on the lighting issues some players have been experiencing in REDSEC.
When these reports first started coming in, the most visible examples were tied to specific areas of the map. As the team continued to investigate, it became clear that this is not one single lighting issue with one single cause. What players are seeing in REDSEC is part of a broader collection of lighting-related issues that can appear in similar ways, but are caused by different things behind the scenes.
That complexity is why this has taken longer to resolve than we would like. A visual issue may look the same in-game, but each underlying cause needs to be reproduced, investigated, fixed, and verified separately. Because these issues can be triggered in different ways, a single broad fix or temporary workaround is not enough to reliably address everything players are seeing.
With our next update, we’re planning to deploy an additional fix targeted at lighting issues around Fort Lyndon, specifically near the Downtown area. While this may not address every lighting-related issue players are seeing, we expect it to improve the experience in that area and will continue monitoring your reports after the update goes live.
Thank you for continuing to flag these issues to us. We know this has been frustrating, and we appreciate your patience while the team works through the different causes behind these visual issues.
“Accept Messi is the GOAT” for scoring a hatrick against Algeria
Did you accept Ronaldo was the GOAT when he scored a hatrick against Spain ?
Clowns 😂😂😂
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4