CAN'T TAKE THE HEAT is a two-player paranormal romance TTRPG with inspiration from The Bear, Twilight, and True Blood. Flirt shamelessly as your favorite mythical creature while trying to survive the dinner rush.
The monsters in the dark are real.
And they work in fine dining.
A new mindstorm blog post to close out the year! I'm theory-posting about the cognitive load of worldbuilding and our ability to comprehend it. tl;dr: the more stuff you include that is "off baseline" the harder it becomes to understand.
I'm part of a Secret Santa as per the Explorers Design 2024 gift guide. I pulled Root Devil and wrote a small review of the Barkeep Jam entry... GATORBARGE!
Come gamble in the maw of giant alligator. Test your luck until the jaws snap shut.
Check it out: https://t.co/n3fCx57rKX
๐จ New mindstorm post!! ๐จ
Happy Blog Friday to all who celebrate! I've created a little mini game for bartering with the weird merchants you find in odd places. At the end of the post, you'll also find three merchants to drop in your game!
https://t.co/R0Hem04Rie
When running a save-instead-of-checks game like Into the Odd or Mothership, frame up the saves for clarity. Okay, you're doing x, and saving against y. You're hacking the computer and trying to prevent it from taking too much time. Save vs Wis.
NPC personalities are best when they're anchored firmly to ONE THING. Pick an animal, and have them act like that animal. Pick a character from a movie. Pick an emotion. Pick a color. Just pick one thing.
This year, I agonizingly extracted myself from several tumultuous TTRPG business partnerships.
In this goliath blog post, I'm sharing everything I learned from those trials: evaluating contracts, spotting red flags, and what to do when things go south.
https://t.co/izXlBm3WsY
๐จ Ton of New Blog Posts Alert ๐ง๐ปโโ๏ธ
This past weekend was unofficially officially Vampire Weekend (no relation to the band of the same name) on the blogosphere. So you have more posts about vampires than you could shake a crucifix at! Here is all the ones I could find ๐งต
Tinkering on my science fantasy TTRPG continues! The only place to see the rules so far is my P*treon, where I just released 23 pages to all tiers. This update includes all the combat rules, even some rules for large scale combat
Need adventure ideas? Look up local historical events and twist them. Render out the fat, leaving only the core idea. Then, compress it as much as you can to a single location and as short of a timeline as possible. Boom. Instant adventure.
WIP cover for my Halloween project! I don't know if I'll make the deadline, but I'm happy with how this is looking. Still trying to decide if it's going to be a Borg hack or a Mark of the Odd game, but I'm leaning towards the latter.
@fuseboy There's definitely discussions! And since you invest focus in other things, like small persistent spells, it leads certain characters not wanting to be the ones to keep watch and rely on others. And yup, when no one can be on watch it gets dicey so they usually hold up somewhere.
@fuseboy I do think it's a worthwhile change for a zombie game! I do something similar in this little system I'm using and I think it's much better game wise to be asking "who's keeping watch" vs "who _was_ keeping watch?"