hey #GodotEngine people, i've just released a set of addons for multiplayer games, take a look!
https://t.co/l5jp5KIDI9
it does time synchronization, rollback netcode, has a docs site AND a full example game, and some more
#gamedevelopment#indiedev#Godot4
@rebane2001 audacity has been making great strides recently and I love to see it, I think its biggest issue is people simply not knowing about the progress
Paint the town red in Chrome Carnage!
This game is going to be such a fun bloody chaotic mess, I can't wait for you all to play it!
#indiegame#gamedev#solodev#godot
@SebAaltonen@Geecube3 tbf three.js was already popular pre-AI, it was one of the go-to solutions if you wanted to do 3D in the browser without starting from scratch with webgl
@BarneyFlames@Ian_Fisch > its clearly trying to generate frames that it did not see before
isn't it trained on videos from multiple angles, instead of photos from multiple angles? where is it making up new frames?
@gamefromscratch@UnityCodeMonkey personally, the difficult part is where to reach my gamer audience - i know where to reach gamedevs because im in all the groups, but dont know about gamers
@FR3NKD@polyfjord and yeah not even to mention the olden times where you did something, hit render, waited a few minutes, and then hoped it looked like what you wanted, otherwise time to repeat this same tweak-render-wait loop another 50 times
@FR3NKD@polyfjord i remember how much of a leap it felt when blender introduced render preview - you could mess around with your scene and see it update. it was grainy and slow but the feedback loop was great.
and now you just... get the render. while editing. damn.