hey #GodotEngine people, i've just released a set of addons for multiplayer games, take a look!
https://t.co/l5jp5KIDI9
it does time synchronization, rollback netcode, has a docs site AND a full example game, and some more
#gamedevelopment#indiedev#Godot4
@EckertAnthony@rezich@koffiato@SheriefFYI for the record, these are just a few things off the top of my head, I haven't read _all_ the things steam provides. and you get it for 30% of your sales, without having to do anything. can be a good deal to many, bad for others.
@EckertAnthony@rezich@koffiato@SheriefFYI isn't it? e.g. steam gives you relays, so you don't have to host for your multiplayer games. it gives you lobbies, so you don't need to self-host. it gives you accounts, so you don't have to host infra and manage security incidents for storing user data.
what's the alternative?
Sometimes it feels like I'm posting in invisible mode. Creating art takes time, passion, and a lot of hard work. But sometimes, it just feels like my posts disappear into the void, and hardly anyone gets to see them.
If you enjoy what I create, please consider sharing this post. It would help me reach more people and keep doing what I love.
@SkyTailedFox@KatDoes3D I was thinking the same, but it almost looks like the heat appears and disappears in different order? E.g. when you fire the front of the barrel heats up, but as it cools, the highlight stays longer on the back.
Maybe grayscale with trickery, maybe not
@BadVertexDev truly insulting that AI took over using emojis in lists, I have personally, painstakingly hand-picked emojis for my lists in some of my READMEs
@vlevandovski0@miketuritzin imo when the term originated, you could not do arbitrary compute on gpu, so it could only mean rendering on cpu.
today it can have more meanings since we have shaders
@andrewdavisdev it's a classic software engineer thing, isn't it? lol
"here's this cool new thing, let's use it to automate more problem solving!" instead of "let's use it to solve more problems!"
I've been toying with the idea of taking commissions for a while now
Characters (need practice), weapons, props, whatever weird low poly thing you might need.
Might put together a proper price sheet and stuff if people are actually interested 👀
@SebAaltonen what would a 20 byte layout be like? 3x fp16 for position, 2x fp16 normal, 2x fp16 uv, 2x fp16 tangent? not familiar with handedness in this case
@LudensLudonauta@JohnTit11284680 Last point is interesting, haven't thought of it that way before. Do you have experience with games that make sense as a business decision, but ones you don't really care for?