I'm happy to share that after 2 years of hobby development of Tinker World we launched our #Steam page. Still there are lot of things to do, but you can find an initial intro and few screenshots.
https://t.co/GW5VS2KfUH
#GameMaker#DungeonCrawler#TurnBased#IndieGameDev#RPG
I'm having too much fun with track dependent car setups. Known "wing profiles" and top speeds help a lot. Exciting process. But there are no info about best times vs. tire and wear and fuel amount...
Meanwhile, I had some time for new things. Let's call this one "hot stuff".
Using #GameMaker as hobby for ~20 years, now we are getting closer to the important milestone: Steam release in March.
After 3 years dev in our freetime, scope cut here and there, but I believe the game will cause nice hours to the players who like turn-based oldschool RPGs.
I've been developing my hobby racing game for years in my free time, and now it is approaching the final hair-pin before the main straight.
Yes, it's coming to Steam !!!
Please enjoy and share if you like it.
#gamedev#indiedev#indiegame#IndieGameDev
https://t.co/mRqGIGqbGK
@cadetbrettbot Thanks, that can be a solition as well. I got a suggestion, there is a simple asset on itch, using depth as variable and check the top instance when you click
What is the best or your method to handle "pop-up" screens (like on the screenshot) and making bottom layer(s) inactive in #gamemaker?
As our game Tinker World is becoming more and more complex (relatively :) ), handling such thinks is getting confusing. Thx! #indiegame