@VadimStrizheus The only thing you need is (paying) customers; Not SF, not a tech background. Just people willing to pay to use your product; that's it.
6/6
Different customers require different acquisition strategies.
Marketing to someone who can try your product for free is not the same as marketing to someone who must pay immediately.
Downloads are not revenue. Design the product and funnel around the customer you actually want.
5/6
This is why freemium needs a strong funnel:
Attract the right users
Let them experience the core value
Show them what they are missing
Make upgrading the natural next step
I’ve been saying this for months…
People are finally starting to realize it.
Building in public isn’t worth it for most mobile apps.
You’re giving competitors a free roadmap while getting very little in return.
Build in silence.