Well, seems almost every meal i made today has Hordes in Mind. You Can Eat it without it being hordes, but there is no Magic unless Hordes. Also a nice little multiple cook magic has been added requested from most testers i think. Much appreciated. 🥰
'Raiding' delivers a new kind of fun and excitement unlike anything seen before. You can directly control a Cydroid, fight, and even acquire Ether. The E2 development team is amazing! #Earth2#E2V1#E2KOREA
Considering only a little over 1,000 Players have access to #E2V1 so far & we released the first part of #RT9 around 2am AEST when 40% of our most active Player base were sleeping, and on a Monday morning no less, the stats were surprising🌏✌️
Given the time of release & that only about 150 Players have updated to #RT9 so far, peak concurrent #Players of 64 from 150 is a nice ratio. I realise these are small numbers right now given the limited access people have to #E2V1, but these type of stats give us insights into what #Players spend time on in the platform & how popular a feature is or isn't - so I just wanted to say thank you to our badge holders & testers for helping us get these insights, it's super useful!
One other really nice stat I noticed is the 70h spent inside E2V1 free flight mode! This is almost certainly directly related to the new Global Locations update, quietly one of my favourite additions in #RT9 & something we implemented about 2 months ago shortly after the #RT8 release. It's really cool to confirm #Players have also enjoyed it so far! It's definitely nice to be able to identify places more easily inside #E2V1! For those interested, this update was implemented as a prerequisite for the #EcoSim & for some other upcoming location based features we have in the pipeline.
I would also like to share the below response I commented on Discord earlier today. The points are focused on providing insight to some of the early feedback & conversations #Players have had on #Raiding so far:
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Hey guys. The article will provide a significant amount of extra details around the Command Deck, Raiding, Stalls and all of the other updates. Reading through some of the comments here there are a few things I will point out to make it a little clearer before the article drops:
In response to no quit button once you commit to Piloting in a raid
1⃣ You are flying another Player's Cydroid, a Player who has either Built and Powered their Cydroid using their own Essence, or paid for it via the MarketPlace (and I should also add spent their time setting up raids, targeting properties and the entire flow associated with that).
And they are letting you fly it as a Pilot who has committed to ensuring that the Cydroid you are flying gets as much E-ther on the property as possible in return for your opportunity to also earn E-ther as a free to play Player and to Rank up.
That is the reasoning behind there being no quit button, it is intentional. The Raid ends when there is no more E-ther left on the field or you get knocked out.
In response to Piloted raid window being set to 20 mins
2⃣ The majority of the games do not last anywhere close to 20 minutes, especially when you focus on upgrading particle collection and/or streak perks as I mentioned in my stream, and as some other Players have figured out.
The initial 0.01 E-ther per particle quickly becomes 0.05 per particle with a few PERK upgrades and you're immediately collecting 5x faster than a Rookie and can also be increased further.
In response to games not always having other Pilots in them.
3⃣ The #RT9 build has become available to download for around 1,000 Players, the pre-existing testers and badge holders. There are ways for you to play multiplayer by forming squads, targeting other pilots via perks or inviting other pilots to target you via COME GET ME! The reality is with such a small group of Players currently having access and over 50,000 conflicts per day, especially raids coming in bursts based on conflicts arising, there is a smaller chance you will randomly come across other pilots.
You will mostly fly solo if you do not form squads or use perks. Having said that, I did watch a stream where some pilots were matching into the same raid without any perks or squads which was cool.
Pointing out solo flights also serve a purpose and provide opportunity
4⃣ It can also be beneficial flying solo if you just want to focus on ranking up and collecting E-ther. In the future there will be other items you can get via playing Raids, but I am delaying those until closer to public release to give everyone fairer access. For now the main focus is testing the systems, and also having a little fun
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For such an extensive update spanning across numerous new systems & without any server downtime, the #RT9 rollout has run relatively smoothly so far. We will be focusing on fixing a few bugs before releasing 0.6.9.1, then once that is stable Holder of Lands badge holders will also get access.
Really excited to continue releasing access to #E2V1 as we roll out more features, such as #Hordes, initial phase of the #EcoSim & #minigames, plus a few other things, leading up to the public release which I am hoping will be later this year IF we manage to roll out the features I'd like to have live before that public release milestone.
Either way, the bottom line is we will continue adding more to do inside #E2V1 while continuing to bridge the gaps between the website & the 3D earth as things progress.
#Earth2 #OpenWorlds #E2V1 $ESS #PlayerDriven #RT9 #Raiding #Cydroids #CommandDeck
GOING LIVE ON PUMP
(DEV OF $BABYCATE THAT WENT 1.3 MIL)
$fone is sending like crazy right now and is sitting at 36 MILL and there is still no solid derivative.
But for every massive coin there has always been one similarity.
Baby derivs.
Troll had a baby runner when troll was sending that went 4 MIL.
Doge had a baby runner when DOGE was sending which went to 100M+.
And there's still not solid deriv to fone so there's obviously nothing better to send with it than $BABAYFONE.
Ill be running this the right way and i will also be using 50% of the creator fees to buyback fone and airdorp it to BABYFONE holders.
Ill use the other 50% to buyback BABYFONE and airdrop it to fone Holders.
This will help us get exposure from fone holders and will also give people a reason to stay holding BABYFONE.
Something old & something new. Looking forward to getting Part 1 of #RT9 live🌏✌️
Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1.
Appreciate how patient everyone has been with this upcoming release. We have spent a lot of time building core foundations for #E2V1 over the past number of years, including past months deploying & testing systems since the #PreAlpha was released last year. After all the hard work it feels rewarding to now be building & playing some long planned designs that will now work in with & sit on top of those core foundations.
This Reality Thread is quite extensive & complex which is why it has taken a little longer than expected, but I understand it can be difficult to wait, so posting this clip as a little hint, because I know how much some in our community hate to speculate.
Playing very carefully because if you miss one ..
Coming #shoon
#Earth2 #PlayerDriven #E2V1 #Metaverse #OpenWorld #WorldswithinaWorld #Part1mightnotonlybeashop $ESS
Houston, we’re on our way!
Our robotaxis fleet is already testing every day across the city. In 2027, you’ll be able to experience it for yourself.
The future of mobility is coming, and we’re building it together.
Built by Lucid. Driven by @nuro. Available exclusively on @Uber.
Learn more: https://t.co/WIL9SU4TF8
Today we announced that Silvio Napoli has assumed the role of Lucid CEO, effective immediately.
Napoli was previously announced as incoming CEO in April and brings decades of global industrial leadership experience spanning large-scale operations, financial management, and technology-driven businesses.
Read more: https://t.co/21LB9e1DRQ
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
Earth2 is not just a game or a map service. It is arguably the world’s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale.
A world where you can walk, look around, and experience real locations in a playable 3D environment.
From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen.
It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology.
It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2.
More Videos on YouTube ↓ https://t.co/Jw7FR6dvn5
#Earth2 #E2V1 #어스2 #Metaverse #OpenWorld #3DWorld