I am devastated to see the seemingly never-ending series of layoffs in the gaming industry.
For any of the affected and looking for new positions, we are hiring @KlangGames for various roles.
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Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer!
Brought to you by @IntelGraphics.
https://t.co/uDFobGMNvb
Does anyone know if one can find anywhere a comprehensive list of all, or the most popular/used, shadow algorithms/techniques? Planar Projected Shadows, Basic Shadow Mapping, CSM, PCSS, VSM, ESM, PSSM, … etc.
Although it references CUDA and general purpose GPU programming applications (and relevant terminology), this is an interesting collection of GPU optimisation techniques in the literature. https://t.co/YOAkdOmBmQ
I made a thing. It's been done for a long time and I just wasn't brave enough to press the big green button.
The game is an acquired taste and I'm pretty sure most people shouldn't buy it, but if it still sounds like your thing, give it a go. (Or don't.)
https://t.co/BTlouzQczT
@naglalakk Grunaði það :). En ég hafði ekki hugmynd um að hann hefði hjálpað til með Duke. Það er töff. Carmack er algjörlega einn af þessum legends í leikja/grafík bransanum.
I remember reading about determinants in high school. The name was scary and not much context was given. 😦
For a long time, a determinant was just a value I had to blindly compute using a formula.
Here's what I would like to know about determinants when I first started... 🧵
@AntonHand Hey hey!
This tweet was shared with me as I was about to work on this bug. I've located the issue and fixed it. The fix is currently in review and should hopefully land in 2021.3 soon. Here's a link to the case: https://t.co/xfIqCTNraC
Nice little O(1) GPU memory allocator thread from Sebbbi. I'm a big popcnt() and leading/trailing zeros count fan myself. Always nice to see their values extolled :-) . Bit tricks FTW.