New Post: Triangle Tessellation with Clamped Parallelograms. The key idea is to use float tess factors like Dx11 tessellation but replace the pattern to be straighter and more stable. Also includes an MIT licensed web viewer for reference.
https://t.co/7zPNcJDGQY
Hunters, rally up!
Be among the first to experience Horizon Hunters Gathering by joining our upcoming playtest at the end of February.
👉 Sign up now through the PlayStation Beta Program on both PC and PS: https://t.co/vIcoGz284R
Forge your legacy in Horizon Hunters Gathering – a tactical co-op action game that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Coming to PS5 and PC.
https://t.co/vsTeJKV0LE
#HorizonHuntersGathering#RallyForTheHunt
Carpenter Giliam de Carpentier has built himself a walking table that is able to deliver drinks right to him. He has called it 'Carpentopod'.
[📹 decarpentier_nl]
Happy New Year 🎆!
All papers on the ACM digital library (https://t.co/MNa6wBfSY5) are free to download now 🎉. No more paywalls. That includes most of my publications (which were already available at https://t.co/psPGOXe70m).
The Tomorrow Children is ridiculously cheap in the Black Friday sale - if you have a PS5 (or PS4) go grab it for less than the price of a decent cup of coffee! Games that use fully custom 3d engines need to be supported! (please)
@dylancuthbert@guitio2002@lisyarus Ah, cool. Yeah, I'd seen that it had an SDF based solution. But I hadn't realised that it had a cone traced one too. Neat :-)
@guitio2002@lisyarus Yeah, but if you have some world space probes as back up then they can also be used to guide your sampling in the case of disocclusion. It's not as good a guide as whatever you'd accumulate on the surface, but hopefully it's already converged to something useful.
My second blog post on spectral rendering is out. This one explains how to use wavelength importance sampling to minimize color noise while limiting the overhead to 0.3 ms and how to make BRDFs spectral.
https://t.co/rgYGWdegwG