It's been a few years since my kids had a play with the Home Circuit car, so thought it would be neat to try and hook it up to a ESP32 to play around without a switch.
@CompAcademyVFX It was released a few years ago, tho invite/request only. I have yet to stress test it as the tracing is still being worked on, but with enough vram you should be able to go to a decent size.
And looks awesome, there is a lot of cool cloud tech from the gaming scene to tap into.
Had a blast playing around with #EmberGen during the holidays, so decided to make a little bridge to Nuke (and Fusion via OFX), to get some quick volumes into Nuke.
A few more tests, this time from the back yard combining some basic Nuke masking with mask sampling and inpt.
The idea is to provide a basic growth mask as a guide, then the mask sampler expands the mask to the size of the projected latent output giving a bit of wriggle room.
I was doing a demo at Midas on VACE and was asked if we could make a thing burn, and it failed miserably๐ . One thing is to make a thing burn, the other is how do you control placement, flow and look of that fire. So spend a few late nights tinkering...
Haha, yea.
But exactly, or just damaged film in general. I guess my point is if you can do it analytically, then a model can do it as well.
At my previous employer NordiskFilm they had a film restoration department that did nothing but scanning old film, dust and grain busting and then onto the grade. In VFX we did a few touchups for things that were too damaged mostly inventing stuff that was not there to begin with like you say, but trying to be faithful to the original material as possible.
At the end of the day it is like game remasters, if you can keep it faithful (and consistent) to the original material then why not? (We need to fix eye-gaze tho, it seem like every model struggles with this, even with guides.)
@guycalledfrank Ohh yes works the other way around as wellโบ๏ธ, I remember that time when a Skype image appeared inside Nuke when reading from a uninitialized buffer (opencl). Itโs actually an interesting way of beaming data from one process to another over the GPU.