I guess it's time to update my pinned post.
Hi, I'm Mr F.
I work on Bakery, the GPU lightmapper: https://t.co/7Egmju0kvz
I also work on Faded, my game: https://t.co/pYsCMPzLH9
Also other stuff: https://t.co/TZAyBFzi9c
I'm against the war: https://t.co/Sr5SgtOfmJ
@SebAaltonen@kechogarcia I wonder how much data do you really need for it to find bugs and don't do much else. Feels like even just the knowledge of programming languages + human languages (variable naming) alone could already get it far for code logic analysis.
@CodyBennett@mrmaxm These models live in a world of pure logic, probability and textual symbols, they can't "see", they can only measure/compare/predict data. Even when analyzing visuals, they have to use another NN to convert it to something word-like, and it's very different from human vision.
@adc_bx I did similar curbs but they inflicted so much pain on me over the years, at least if you try it on a very large scale. Lots of curbs = lots of draws and geometry, so ideally you need to draw these with instancing (combined meshes waste too much mem) and also LOD whole chunks...
@MyroDev halffloat2hdr uses DirectXTex to save both .hdr/.exr. It doesn't convert .hdr to .exr, it stores raw input data to .exr straight. Maybe DXTex encoder isn't great... but how was your custom fix doing it?
@MyroDev@u_Kotovsky Ah, damn, that's right. I have another method that reads directly from the temp folder, but it wasn't used there.
Anyway, please try patching! Option for EXR is there now.
@CallOfSaregnar Funny how your game was looking more like Daggerfall with HD textures when I started following and now it grew to a level of pixelated KCD almost 😅
@GustawMackay Same shit, I started getting spammed by these too around last month. It wasn't like that recently... and it's not better on bsky either :(
@GustawMackay I suspected that, but also those are just common words ("Ice-cream master") and it reads funny, like "Iccream maser", somewhat has this gibberish vibe when you ask image AI to generate text
Lol, did Unity vibecode the new docs? What's even this formatting? Giant header with no argument names, a smaller header, still without them, then a code block that looks like it's supposed to be an example, but it's just the function, at least with arg names this time…