This is actually sick! 🤯
A motion generator for robotics. and gaming.
This is MotionBricks cooked by @NVIDIAAI. It's a 15,000 FPS real-time motion generation for robots and games.
MotionBricks shipped to SIGGRAPH 2026 with code that integrates directly into NVIDIA's GR00T Whole-Body Control stack. 15,000 FPS, 2ms latency, 350,000 motion skills from a single neural backbone.
Okay, let's have a look how it works: first train one generative model on 350k production-grade mocap clips (BONES-SEED dataset from Bones Studio).
Then add "smart primitives" on top, a unified interface where you specify navigation targets, object interaction keyframes, and style prompts. The network generates everything else in real-time.
There's no animation graph., and no per-task fine-tuning.
Their demo-character navigates, picks up a sword, vaults a bench, sits down, switches between zombie/injured/skipping styles. Every frame generated by the network, in real-time.
I think that this matters as MotionBricks is now core to GR00T Whole-Body Control which is the same stack powering humanoids widely used in research across the globe.
Btw. code ships with an interactive G1 demo, but a full robotics-integrated release coming in ~1 month.
The motion stack for humanoid robots is getting bigger! 🔥
Check it out here: https://t.co/eiCcRTzTFc
cc: @NVIDIARobotics
~~
♻️ Join the weekly robotics newsletter, and never miss any news → https://t.co/GoA3ZuwWF9
The latest Autodesk Flow Studio model is very strong - with body and face mocap from a single video. Here's another test, to MetaHumans. (NO cleanup - this is raw result transferred to Unreal) @adskflowstudio#ai#mocap#metahumans#unrealengine
OptimizerDuck, open-source tool yang bikin lo uninstall CCleaner.
Ini bukan cuma "cleaner" biasa. Dia gabungin 30+ tweak Windows dalam satu app, dari matiin telemetry, block bloatware, sampai GPU registry tweaks yang biasanya lo harus edit manual.
Yang gue suka, dia kasih risk rating buat setiap tweak. Jadi lo tau sebelum apply, bukan asal pencet terus nyesel.
Fitur yang kerasa banget:
- Disable Windows telemetry, Cortana, Copilot, advertising ID
- Startup manager, lo bisa matiin semua app yang auto jalan pas boot
- Service host tuning based on RAM lo
- Custom high-performance power plan
- Keyboard latency reduction buat gaming
Dan semua reversible. Ga cocok? Balikin lagi.
Yang paling penting adalah, portable .exe. Download, langsung jalan. Ga install, ga registry sampah. Bisa di USB stick.
Dan dia open-source, bukan freemium yang nanti nagih. 2.3k stars, aktif dikembangin (commit terakhir 2 hari lalu). Support 8 bahasa termasuk Indonesia? Engga. Tapi EN, Vietnam, China, Korea, Prancis, Spanyol, Rusia ada.
Link: https://t.co/WjfhDLm30C
CCleaner Pro $40/tahun buat apa kalau ini ada.
Eye & orbit motion, part II
Orbital, preseptal, and pretarsal areas roughly marked to show how different contractions affect different regions 👀
More expression references for animation & aesthetics: https://t.co/Bqo2eYDHVG
#animation#3danim#aesthetics
🚀 Animo is a free animation toolset I've been building and using in production for years. It includes tools for Space Switching, Fast Arc Tracking, Fast Baking, Animation Layer Tools, and more to help speed up animation workflows.
Animating multiple characters shouldn’t be this complicated.
BGEN Picker lets you animate multiple characters from a single picker, making it easier to switch between rigs and stay focused on the performance.
Available now for Blender & Maya.
#blender#b3d#maya#3danimation
The most frustrating part of animation isn’t animation.
It’s looking for the control you need.
BGEN Picker keeps everything organized so you can focus on performance, not your rig.
🚀 Available now. link in bio
#b3d#blender3d#maya#3danimation
Still animating directly from the rig?
BGEN Picker lets you create custom animation pickers with visual controls, custom shapes, sliders, scripting, and more making complex characters easier to animate.
Available now for Blender & Maya.
Full tutorial playlist - https://t.co/TKSA5ZakZf
Get it on 🔗 https://t.co/cqt6V8H1NU
#b3d #3danimation #blender3d
I've been messing around with the idea of procedurally redirecting character attacks/strikes — which I'm calling Strike Warping.
YELLOW: authored animation's strike-frame pose.
GREEN: procedurally adjusted pose.
RED: target.
Notifies mark the strike frames in the animation.
sin instalador de 20 GB, sin precompilar shaders, un solo ejecutable de 200 mb, totalmente open source, 60 fps sin inmutarse en una macbook M1. godot señoras y señores. un invento ARGENTINO.