J’ai tellement bien dormi….
Bonjour @IbaiLlanos aujourd’hui au moins tu seras pas en train de bouffer les couilles d’un autre youtuber pour voir ton équipe de merde se faire marbrer
19H KC VS KOI
Mais ducoup quand : t'a passé sous le tapis les problématiques de l'ewc, les insultes racistes de tes fans, tes caprices pour le LEC, ta non solidarité de la NLC...
Tout ça avec 150k viewers constants, t'es pas responsable ? Dès que t'a plus eut moyen de prendre des billes avec LR t'a arrêté, t'a boudé le LEC au Winter, tu lis des messages reddit pendant les moments pub pour vraiment rien donner au broadcast offi... C'est dingue de faire genre d'aimer le milieu quand au final il a juste trop a te donner pour que tu fasse autre chose.
La journaliste libanaise Amal Khalil a reçu des menaces de mort d’un numéro WhatsApp 🇮🇱 lui intimant d’arrêter ses reportages et quitter le Liban « si elle voulait garder la tête sur les épaules », avant d’être assassinée aujourd’hui par 🇮🇱.
For the next 24 hours only :
I sent a lot of codes today for Legends Manager 26, if didn't had the chance to join us :
It's still a private Alpha Test
Be the Lol Coach/Manager that you want
FM like
RT & like this tweet and will dm you with a code !
Voilà 5 années que les portes du Stendhal Syndrome ne s'était pas ouverte... Ce soir, elles s'ouvrent à nouveau pour nous dévoiler les étranges vestiges de l'imaginaire.
SENTHAL SYNDROME #15 : RUINES DE L'IMAGINAIRE
RT=🧩
(lien en dessous)
Une page de notre histoire se tourne aujourd'hui, mais ils resteront à jamais gravés dans nos cœurs. 🥹
Merci pour ces cinq belles années @TrainerDouble & @Canbizz_, on vous souhaite tout le meilleur pour l'avenir 💙
I am a senior vice president at a $68.7 billion gaming company.
Activision-Blizzard.
We have a 30-year-old franchise.
Warcraft.
Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop.
Our former creative director just told the press he wishes we hadn't called it "Warcraft."
He said the name sounds intimidating.
He helped create the name.
We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway.
Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched.
She also said "No one thinks the same about Warhammer."
She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise.
The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge."
We called our GDKP raiders "delusional."
We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet.
The community noticed. We described their concerns as "feedback we're monitoring."
We are always monitoring. We have never once changed course because of monitoring.
The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots.
They're not wrong.
The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM.
TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships.
TAM is a number in a slide deck that makes a board feel comfortable.
We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community."
We are very good at listening. Eventually. When the feature aligns with a monetization roadmap.
Here is what I know and cannot say in a meeting:
The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition.
The name is "Warcraft" and for 30 years nobody was confused about what it meant.
The problem is not that new players find the name intimidating.
The problem is that old players are starting to find us unrecognizable.
And we don't have a focus group for that.
ET VOILÀ !!!!!!!!! PUTA*IN !!!!
Un des fameux « tiers de confiance » de vérification d’identité a subi une fuite de données, et le pire, c’est que pendant des mois, ils ne s’en sont même pas rendu compte !!!!!
Elle est là, la réalité !!!
N’ÉCOUTEZ JAMAIS DES POLITIQUES QUI VOUS PARLENT DE TECH ET QUI PRÉTENDENT QUE TOUT EST SÉCURISÉ. C’EST DE L’ENFUMAGE !!!!!!!!!!
Demain, on va tous mettre nos cartes d’identité, photos, adresses, etc., dans des solutions pour vérifier notre âge, et six mois plus tard, TOUTES VOS INFOS SERONT DISPONIBLES À LA REVENTE SUR DES MARCHÉS DE DONNÉES !!
C’EST INACCEPTABLE !!!!!!!!!!