The Underdog Hackathon is wrapped and the indie spirit delivered.
90+ streamer-ready projects
55 Colosseum submissions
Genres everywhere, experiments everywhere
1 month of nonstop building
One goal: innovate in real-time gaming.
Let's meet the winners๐
We built a game where you buy guns, drop into an arena, and kill everyone.
last one alive wins.
that's it. no teams. no respawns. no mercy.
@SuperteamIN@indiesonsolana@vorldtv@JustBKhere
launch is close.
follow so you don't miss it
RT if you fw the concept reply with your go-to loadout:
sniper + speed items OR shotgun + armor? one arena.
one champion.
We built a game where you buy guns, drop into an arena, and kill everyone.
last one alive wins.
that's it. no teams. no respawns. no mercy.
@SuperteamIN@indiesonsolana@vorldtv@JustBKhere
honestly? most of you won't survive the first arena.
the players who spend smart not most win.
you get one loadout. one shot. one arena.
think you can outlast everyone? prove it when we go live.
Empire of Bits Poker is coming
High stakes. Real strategy. On-chain action.
Welcome to the next game inside the Empire of Bits.
@SuperteamIN@JustBKhere@indiesonsolana
Empire of Bits Poker is coming
High stakes. Real strategy. On-chain action.
Welcome to the next game inside the Empire of Bits.
@SuperteamIN@JustBKhere@indiesonsolana
Weโre going live soon on Solana Mobile.
Would love feedback from:
builders,
gamers,
infra teams,
and people who still believe onchain gaming can feel genuinely good.
@SolanaMobile@solana
Check: https://t.co/jaT078AXrC
Most โonchain gamesโ still avoid real-time multiplayer because latency kills the experience
So we decided to build directly into the hardest problem instead
A reactive chess engine for @solanamobile
Real time multiplayer
Live sync
Mobile-native UX
This is part of a larger vision for Empire of Bits:
An interoperable gaming ecosystem built on Solana.
Reactive games.
Shared infrastructure.
Competitive systems.
Mobile-native experiences.
Chess is just the beginning.