Weโre building an AI-first IDE for game development.
EngineForge is a VS Code fork for Unity & Godot that connects the AI agent directly to your engine in real time, so it can understand your project and update both code and scenes as you build.
Demo ๐
@RishavTiwari510 Nice progress ๐
A key + locked door mechanic could be a good next step.
If youโre learning Unity with AI, EngineForge might be useful to try during early access.
AI can write the code.
But game dev doesnโt end in the code editor:
scenes, refs, objects, logs, testing.
Whatโs still missing from AI game dev tools?
#gamedev#AIgamedev#EngineForge
@OzAshborne The shop looks fire. Glanceability is the right metric for these UIs. Most redesigns trap themselves into showing all info equally weighted. Yours is doing the opposite, which is the right call.
@0x0funky This is exactly what we built https://t.co/S1AK5WkrqZ for. The positional gap you hit is what a live engine bridge solves: the agent edits the Godot scene tree directly instead of guessing through chat. Unity support is built in too, so your next experiment shouldn't add friction
@jaklub_ Path looping and rotation done cleanly is the foundation for half of action-game level design. Most engines make you fight the math, this looks like it just lets you compose.