3D Generalist Specializing in Stylized Characters
๐ฎ Indie Game Developer ๐ป Creating stylized 3D characters for animations & games. ๐ฉ | DMs open
NOT AI - Spider-Man Iron Suit vs GIANTPENI with help from WHITEFOX
Giant tech robot vs Spideys techies suit! I love getting to do animations like this. I always had a specific idea of how Iron Spider would move and I think we did a lot of cool stuff. Once I knew Whitefox would turn into an Actual giant Fox, I immediately wanted to do a KAIJU fight!
Also this one was a massive dream come true since we got to work with my favourite version of Spider-man! Josh Keaton @spacepadre
Thank you marvel rivals for sponsoring this video!
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Directed by
@sarpserter
Lighting and lookdev
@digital_gaucho
Animated by
@sarpserter@tekoyaaki@keatopia @loopin_art @zeemvfx@jcwong@jimbosaunders@lucianomunoz
Asset Models
@diego_peralta3d
Asset Textures
@beray.tk
2D FX
@benjamin.wahl
Composer
@Marcus_Hedges_Composer
Audio Direction
@Marcus_Hedges_Composer
Sound Design
@curtisfalkingham
Electric Guitar - Julian 'Julz' Villarreal - @julzznghosts
Voice acting - Josh Keaton
@spacepadre
#marvelrivals #marvel #animation #whitefox #spiderman
Since Unreal Engine 5.6 Booleans can now be converted to Bool Branches by right clicking them!
Just a very small quality of life update, but it'll make you work slightly faster and make things more readable, similarly to Validated Getters.
The details for June's Pose Cycle Challenge are here! Also, excited to have @AgoraCommunity_ joining to offer free animation feedback to a random selection of entries at the end of the month!
For #ToyStory 4, instead of manually creating cobwebs for their Antique Mall environment, @Pixar created AI spiders which would weave realistic cobwebs for them like a real spider.
You can see the red dots which are the AI spiders as they weave cobwebs in real-time. This allowed the team to quickly and easily add cobwebs to their environments in a realistic manner.
Any cobwebs that required interaction with characters were created manually to ensure that they behaved as the animators expected.
The AI spiders were created by Hosuk Chang, a Sets Extensions Technical Director at Pixar.
Procedural Spider WIP #2 - So far happy with the progress.
- Need to fine tune the leg behavior a bit more.
- The cog is currently static, that would be something I give more attention to for the next update
#ue5#animation#rigging#controlrig#UnrealEngine#gamedevelopment
shhhhhhhh... here's a sneak peek of a new clip from Teenage Mutant Ninja Turtles: #MutantMayhem. get tickets now and see #TMNTMovie - only in theatres August 2! https://t.co/ysUtySWkv1
2023 Super OTK Expo Giveaway ๐ฅณ
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GIVEAWAY IS WORLDWIDE (Ends June 17th) ๐๐
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Cats place each hind paw directly in the print of the corresponding fore paw, minimizing noise and visible tracks
[read more: https://t.co/MPa7qeQzxC]
[source: hanamomo]