Six months ago I almost quit game dev. Then I went to an illegal rave in a storm drain under LA at 4am and stood in the middle of 800 strangers with the bass shaking my ribs and thought: nobody has ever made a game that feels like THIS.
So I made it. Alone. In my bedroom. It's called AFTERS and you can play it in your browser right now. No download. No excuses. Go get lost in the haze. 🖤
https://t.co/hKMtVEbuju
Another test I asked Astra to create a low geometry Silent Hill style kitchen with @threejs using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.
Sometimes you can't beat the classics! This is running natively on my Q3 @ 120hz. Obviously, the video isn't that high of a framerate, but it was smooth as butter! This will be in the next version of the VR HUB. PCVR/Quest. This is Quest footage. 👊🏻🍻👇🏻
I asked Opus 5.5 to explain camera focus by building an interactive lens lab
Here's what it came up with after 1 hour 26 minutes in one shot, $25.66 API cost
https://t.co/uqDgUs8H9h
Move the focus ring and you can see the glass elements shift the sharp plane through the scene
Space and time reconstructed in 4D
Is this how higher dimensional beings see us - every moment at once?
Starting to understand what Vonnegut meant by humans being “great millipedes” - clearly it applies to our four legged friends too!
Geolocated 2d video → per frame 3d gaussians → each left precisely where & when it happened
This feels like exactly the kind of design era I’ve been waiting for. More experimentation, fewer rigid rules, clients willing to explore unfamiliar territory. Pretty much everything I’ve always wanted from this job!