Env Artist @coulman_kevin breaks down the creation of his Mossy Rocks. In this article, he discusses ref, rock sculpting & forms, moss modelling, topology and UVs, texturing with baked details & layering, moss card creation & final scene composition.
https://t.co/row6u1YcwT
Meet your new favorite little creature! 🙌 This adorable animation is made by Tanya Gorbatenko, a talented student in our Creature Animation program.
Curious to animate your own creatures? Check out the course here: https://t.co/dXbCC1CWjw
#creatureanimation#learnanimation
So many new people here!🥳For all of you Breakdown enthusiasts, 120 more pages and videos of tips, tricks and insights await you : https://t.co/ZeaiXNxUai
MeshBlend is finally here! 🥳
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on @fab for @UnrealEngine now!
#gamedev#unrealengine#ue5
Attention Blender artists: a malware-infected .blend file is spreading online, as reported by 3D Artist Haikal Shakyl.
Stay alert: https://t.co/SLg5reo4wP
Samirah Evers, a Technical Artist at PUBG Amsterdam, has showcased a neat procedural root generator set up with Houdini and Unreal Engine.
Details: https://t.co/ol4ifbNJux
Flow was made entirely with Blender and rendered in real time with EEVEE. We didn't use a renderfarm. The final render was done on my PC. There was no compositing, all the colors were tweaked and adjusted using shaders.
Now support #Blender 2.80 → 4.32 !!!
This is a FREE small tool for one click to split or merge L/R Shapekey, and generate new shapekey below the selected item
⚠️ Please uninstall old version before upgrading
Github → https://t.co/riOmGC6hKL
BOOTH → https://t.co/oSdDjVkEnY
How to prepare your hardsurface asset for baking. we go through the entire process.
Finalising the UVs:
-making sure the uvs are actually unwrapped and a couple of methods of checking
- properly offsetting UVs that are mirrored or duplicated
- checking and understanding hard edges
Mesh integrity:
- no flipped faces and how to check for it and how to solve them with examples
- correct scale/location and rotation
- correct names and conventions + many parts
- triangulation
I see a fair few asking about this process, especially triangulation so hope it helps!
#gamedev #gameart #3d #b3d