“Her kim bir canavarla çarpışmayı göze alırsa, bir canavar olmayı da göze alsın. Çünkü karanlığa uzun süre bakarsanız, karanlık da sizin içinize bakmaya başlar.”
🚀 New Weapon Added: Torpedo Launcher!
A brand-new Torpedo Launcher has joined the arsenal. Instead of firing straight ahead, the torpedo is launched toward your mouse cursor, giving you much more control over where it travels.
This allows for smarter attacks, predictive shots, and creative strategies during combat.
Whether you're cutting off an enemy's escape route or landing a perfectly timed hit, the Torpedo Launcher rewards precision and tactical thinking. 📷
#indiedev #indiegame #ShowMeSunday
🚀 I wrote a brand-new shader for the rockets!
They now look much more realistic, with brighter flames, smoother trails, and a much stronger sense of speed and impact.
It's a relatively small visual upgrade, but it makes every rocket launch feel far more satisfying and brings the combat to life. More visual improvements are on the way! ✨
#gamedev #indiedev #indiegame
🚀 Boost Mode has been added!
You can now hold Shift to activate your ship's boost, giving you a significant burst of speed whenever you need it.
The extra speed comes at a cost—it consumes considerably more energy, so you'll need to manage your power wisely. Use it to escape danger, chase down enemies, or quickly reposition during intense battles.
It's a simple addition, but it makes flying feel much more dynamic and responsive. ⚡
#gamedev #indiedev #indiegame
🎥 Free Camera Mode has been added!
Need a better view of the battlefield? Press C to switch to Free Camera Mode and freely explore the world.
Scout enemy positions, plan your next move, or simply admire your creations from any angle. When you're ready to jump back into the action, just press Space to instantly return to the normal gameplay camera.
Perfect for planning your tactics before making your next move. 🚀
#gamedev #indiedev #indiegame
😺✨ New ship destruction and damage effects have been added!
Ships now break apart in a much more satisfying and dramatic way, making battles feel more intense than ever.
These effects also support a new gameplay mechanic. In certain missions, you'll encounter ships that are heavily damaged but still salvageable. Instead of watching them explode, you'll be able to rescue them before it's too late.
Every rescue feels like a small victory, adding more variety and memorable moments to your adventures. 🚀
#gamedev #indiedev #indiegame
😺✨ Just added a brand-new Glow System, and the difference is incredible!
The planets now feel much more alive, with a richer atmosphere and a stronger sense of depth. Everything that emits light now has a beautiful glow, making the entire scene feel more vibrant and cinematic.
Explosions, engines, energy effects, and every bright object now stand out in a much more satisfying way. It's one of those visual upgrades that completely changes the feel of the game—you don't realize how much it was missing until you see it in action.
The universe is starting to feel exactly the way I imagined it. 🚀🌌
#gamedev #indiedev #indiegame
Space is dangerous.
Planets are even worse.
Heavy impacts can damage the terrain and leave massive craters.
🌍 Massive impacts deform the surface.
🔥 Atmospheric re-entry can set your ship on fire.
Welcome to Modulith.
#gamedev#indiedev#GodotEngine#Modulith
🚀 Ramming just got a whole lot more satisfying.
I've added a Ram Module to Modulith.
Hit enemy ships at the right angle and tear their modules clean off.
Physics makes every collision unique.
#gamedev#indiedev#GodotEngine#Modulith
🔥 The Flamethrower has arrived in Modulith.
Set enemy ships ablaze, overheat their engines and cripple their weapons before they can fight back.
Fire is now a weapon.
#gamedev#indiedev#GodotEngine#Modulith
Building a ship from scratch every time?
Not anymore.
🚀 Save your creations in the Hangar and deploy them whenever you want.
#gamedev#indiegame#GodotEngine
🚀 Hello, everyone!
I'm currently developing Modulith, a modular spaceship building sandbox where every ship is built block by block.
This is the first look at the current Pre-Alpha prototype.
I'd love to hear your feedback!
#gamedev#indiedev#indiegame
Yaşlılık sigortası uygulaması planlanıyor.
— 18-65 yaş arası vatandaşlar, 'Yaşlılık primi' ödeyecek.
— Yaşlılık döneminde bakım ve sağlık masrafları bu sigortadan karşılanacak.
(Türkiye Gazetesi)