๐ I was just wandering around exploring at 3am and stumbled upon that tree and moon over sutro. Was fun playing around with mixing different post processing passes together to find that vibe, its mostly a mix of some ink/water oloresque shaders and some crt/retro/color-banding ๐
Thanks! I've been really enjoying learning and experimenting with foliage systems, learning a lot from @SkyeSharkie's SeedThree and @mingjyunhung False Earth project, and learning more about L-systems.
I love the vibe of the engine and world you're making, feels really magical. Saw you're post about turning codex into a game engine, stoked to read the paper you share and learn more about your approaches!
@alightinastorm Lmk if thereโs anything I can do to help ๐ซก Out of fable till thurs and codex till next mon but have plenty of grok and opus! ๐ค๐ฆพ
Had the same experience last night, went from hitching all the time, barely playable, now can teleport anywhere accross the map within seconds, running 60fps or above most of the time, with more detailed buildings, foliage, better shadows, combining so many techniques together in ways thoughtfully shaped for the architecture and needs of the world.
Stayed up all night with it and went through a whole weekโs worth of 200$ plan by morning, but so worth it, the whole time felt like a revelation ๐