@A_dmg04 Could you get the team to clarify where they made the cutoffs for "expected completion time" analysis? A lot of thes activities will have had their data skewed heavily by people speedrunning the activities. Are new timers reasonable for people who prefer not to speedrun?
@Destiny2Team Just want to say thanks for today's TWiD, especially the tidbits from the Weapons and Armour Teams on their future plans. Look after yourselves and each other as best you can.
@Destiny2Team Mildly surprised that there's still no fix for Diamond Lance and Consecration being unable to shatter Stasis crystals. Was this announced improvement to them cancelled or is this still considered an issue?
@Destiny2Team I missed this Friday, but while the sandbox team have Titans on their minds, please ask them to give Throwing Hammer and Shield Throw object tracking and hit registration a once over. Feels bad to have point-blank centre-mass throws either miss or pass through enemies.
@Destiny2Team Thank you for this week's fixes. Can you provide an update on a fix for Diamond Lance and Consecration so they will be able to break Stasis Crystals as previously announced?
@Destiny2Team Thank you for today's fixes, but is there any timeline on when we can expect to see the fix so Diamond Lance and Consecration can break Stasis Crystals as promised?
@Destiny2Team Overall, the Xur vendor rework is great, although the Strange Coin costs for Legendary armour and weapons feels a little steep, especially considering the inventory limit of 99. It would be appreciated if you could suggest that the team consider revising one or both
@RobertJSchuster I remember reading once that, before they settled on the monthly subscription model, the original developers for EverQuest were seriously thinking of charging by the hour.
@MxStateOfMind It's unreasonable for a player who is unable to engage with that game mode, whatever the reason, to be forced to take 3-4 hours to grind the champ kills out elsewhere. That's just too punitive a time investment difference.
@destiny_thememe So a 2-3 hour time investment to get 50 points of champion kills is the intended experience for most players, but if you have a raid team (or are willing to brave LFG) you get to shortcut that by a factor of 10.
@destiny_thememe So I had a sudden thought why the progress for the story mission is so lopsided towards running Master Ketchcrash. It's got to be to allow players heading to Master King's Fall a shortcut for story mission progress before heading into the raid.