Using a mac to build a windows executable and running it on Linux. We really are living in the future. Also testing instancing, each brick and tile are individual objects with Shader based colour variations #Unity3D#GameDev#IndieGameDev#SteamDeck#VideoGames#Isometric
Here's a few trading card shaders that I made in Shader Forge. The hologram effect is just a parallax height map at the moment, so I can't layer things. The lenticular on the other hand, works like a real lenticular.
@SocialLargo@Charalanahzard Here's a video of @mmalex giving an Umbra talk, about the different versions of the engine they tried https://t.co/UR1V0jxMOV