In 2019 I made a game about a certain orange person defending their swamp and somehow 4 years later the topic is still relevant ๐
#indiedev#gamedev#unity
@VeraBurd97 Related: Right after university I applied at a studio who were just looking for "talented people". so I sent a crappy portfolio of low quality 2d/3d assets along with videos of game prototypes I made, while my actual strength was programming๐คฆโโ๏ธ. Ofc I didn't get hired ๐
Orlop Asset Manager v1.1 now shows pretty previews and a play animation for audio assets. ๐
Also, everybody loves checkered backgrounds for transparent images, so I added this as well. Enjoy!
๐ค
https://t.co/cgCDjP0sUG
#gamedev#indiedev#assets#rustlang
@YuriSizov If your game/idea is popular there will always be someone making a direct clone of it or even decompile it and release on their own. It happens all the time (fruit ninja, townscaper, ...). Ideas can be stolen - unique style + excellent execution is what keeps the originals ahead.
@EarlyOwl1 I carry around a notebook. Whenever I have Idle time (waiting for / riding the bus) I can think about the game and take notes sketch out ideas or draw something for it.
Also, task prioritization is crucial.
While everyone is using next level #AI tooling, I managed to get my #github Actions to work properly by good old fashioned trial and error (and it only took 533 build minutes!).
Eat this #ChatGPT !
๐๐
I just managed to half the build size of Orlop to about 8MB on Win and Mac! Also CD/CI now works - but that isn't good twitter content, so watch me admiring @KayLousberg's Dungeon #Assets in Orlop โค๏ธ
https://t.co/TZDWEyUXDs
https://t.co/cgCDjP0sUG
#indiedev#gamedev#rustlang
Orlop 0.9.5 is ready to publish on #itchio and #Testflight , but I decided to setup #github actions to automate the [Win/OSX/Linux] building and uploading. So until now all I have is a bunch of red jobs trying to get it right but no releases ๐คทโโ๏ธ
https://t.co/cgCDjP0sUG
I just sped up the asset import flow in Orlop by reading a bit of tokio documentation and using my brain for once ๐. My largest bundle of ~40k files now needs 7 secs to import instead of 42 ๐คฏ๐ฆ
https://t.co/cgCDjP0sUG
https://t.co/TZDWEyUXDs
#rustlang#indiedev#gamedev