@DdkDav yeah, sorry, i forgot to reply. the repo has been up since the beginning. but around the past two months of changes have been with claude, so proceed with caution, it's gotten messy
decided to try to add shadows to the meshline drawings from inktober, to see what it looks like
not sure it makes enough of a difference to justify the extra rendering cost
@CroziusArtifact ha mouldy. yes, i can see that. the other version is just fake volume rendering, while the second is more correct. the goal should be something more correect but that looks more smoky, like the first one
@tinotibaldo depends on the definition of faking. it's a cube with a material that raymarches the eight cubes inside of it. so it's "real" but only works in a very limited situation