@thespite very mixed feelings. I do things that I couldn't imagine doing, in a record time, but I learn nothing, and I'm not even sure the result is mine.
But seeing how good your work is compared to mine is a consolation that proves talent is still valuable.
@jul1anodev Thanks for reporting.
No WebGPU.
On my side it works correctly in firefox and chrome on macos, android and ubuntu.
Any error in the console ?
@DougLilliequist Personally, I struggle to find the limits of what I can do with agents and good olโ WebGL. I do Codevember to push my own expectations of whatโs possible. But dailies might not be the best format for the kind of leaps youโre talking about.
@DougLilliequist just give time to things.
A few weeks ago people were saying "if AI is so good, where is all the software". Now it's "we see tons of software, but were is the ambitious stuff".
https://t.co/PsxlodNOOl
ASSEMBLAGE
break & rebuild 3D objects.
lets you import your own models & export your builds.
features a realtime CPU & #WebGPU physics engine (=mobile friendly) & 'SPLOSIONS!
rendered with #threejs obviously (link below)
building a force-based alife sim with fable 5.2, including hunting, avoidance, and blended gene inheritance.
๐ถ ฮผ-ziq & mrs jynx โ secret garden
Stealing @mrdoob's idea of asking the agent to make a making-of video.
I asked Claude to keep a stable camera path while highlighting the changes across commits. Doesn't work well for all the changes, but overall it's satisfying to see a recap of the 117 commits.