Hi, it's Luca. It takes just a few seconds to get a message on your AI safety concerns out to your senators using ControlAI's @controlai form here.
If your brain's doing the same loops mine is, here's a step into being someone who does something about it.
https://t.co/PnsYI53MAD
@ckaleiki When ppl are ahead of me in MMOs it bothers me less because if they come back and zerg me I'm at least 'playing' in that content
Otherwise I can find groups of pugs to get along
But in a pserver environment with no one else around, getting straight up handed progress sucks
@ckaleiki It's persistent world survival/crafting games specifically for me. Joined a friend's day old server in Valheim when I was new and it was like the dude touched the monolith from 2001. Full viking battleship, honeybee hive automation that looked like the fields from the Matrix
Something that sucks about survival games in multiplayer is I play with friends, logout, come on the next day and they’re already at tier 5 and building the spaceship to the moon while I’m still at tier 2 wood league. So I just missed out on 60% of the game.
I know I often play with hardcore power gamers, but I think it’s a common experience to have “I’m going to get passed up” anxiety. Idk how you fix that.
If anything, what I hear from players is that games are big and long enough and tbh we hit those size/time thresholds a while ago.
IMO, devs just want good tools and the necessary time to establish quality targets and achieve them at an enjoyable scope that works for the game.