@RobEHoughton@carvalho_marino@AlicenDavis3 ... but in my experience, they tend to value the subject matter of actual historical examples more than the context we get by participating in the game world. They see the gamespace as "extra" where historical texts are the things they base their writing on.
@RobEHoughton@carvalho_marino@AlicenDavis3 That tends to be where my expertise ends, though the examples we use tend to be historical. My students read the game world and historical examples and synthesize contemporary arguments from the genres they see in what they read ...
@carvalho_marino@AlicenDavis3 Alicen has already used F4 in a freshman rhetoric class, so I'll let her speak on that; my course used Skyrim for a similar course
1/ #MAMG23@eudaimoneatery Post-apocalyptic games are useful to teachers of writing and multimodal textuality for how they tend to explore operations of cultural memory. By thinking through “the end of the world,” students can reconsider relationships to social structures.