Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮
See more: https://t.co/fpq8pSxsLi
#unity3d#gamedev
been replaying Halo Wars over the weekend and using it as a good case study for making an RTS camera that can smoothly navigate rugged elevation using an adjustable + simplified proxy grid!
#gamedev#madewithunity
#UnityTip
When dressing a scene, add slight random rotation to props for a more natural look.
Select multiple objects and enter +=R(-5,5) in the Y rotation field to randomize instantly.
Example from our game Forensics Crime Scene Detective: https://t.co/jhbQst98bO
#gamedev
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful.
This thread is full of visual examples.
After running into issues with navlinks, game developer Manray_Gaming built a custom pathfinding system for their movement shooter.
See the process: https://t.co/SWGvlMBwfm
#UE5#UnrealEngine
Спустя 20 лет в разработ��е игр задался вопросом: а зачем нам говорили учить ООП и дрючили по определениям полиморфизма, инкапсуляции и наследования, если работа с данными как с таблицами лучше попадает в кэш процессора и принуждает писать антимакаронный код?
Unity URP needs volumetric fog.
> Surprise! I've released my volumetric fog, lighting + shadows, and mist shader for FREE.
✅ AERO - Volumetric Fog & Mist: https://t.co/FbFWTzUsMd
#unity3d#gamedev#indiedev