So @love_deepspace funny how you let a bunch of kids bully you into thinking they'd support you. Give us Valko, we give you money.
Or continue to use an umbrella when its raining money everywhere for Valko!
#ValkoIsLoved#ValkoIsValuable#BringValkoBack
So @love_deepspace funny how you let a bunch of kids bully you into thinking they'd support you. Give us Valko, we give you money.
Or continue to use an umbrella when its raining money everywhere for Valko!
#ValkoIsLoved#ValkoIsValuable#BringValkoBack
This message is for those who are losing hope, lovelies Keep in mind that Infold/PPG won't stay silent for a whole year or months, they would have to start posting about game sooner or later !
So let's keep on howling and buzzing until their silence is shattered!
#BringBackValko
I don’t mean to create false hope, but hypothetically speaking, if the media has confirmed there’s nothing illegal in Valko’s story, minors have already been banned from the game, and state media has stated that smear campaigns are prohibited, does that mean he'll return soon?
If they’re really planning to bring Valko back, I really don’t want them to drag it out though ☹️ I feel that with the media speaking up for them these few days, it’d be good if they take the opportunity to address us, acknowledge it was a rash decision cancelling Valko and—
Bro, announce issues and bring our WOLF BACK. Undo cancellation and get some advice on how to grow a back bone from hoyo. COMMUNICATE!!!!
#ValkoIsComingHome#ValkoReturnToLADS
Bro, announce issues and bring our WOLF BACK. Undo cancellation and get some advice on how to grow a back bone from hoyo. COMMUNICATE!!!!
#ValkoIsComingHome#ValkoReturnToLADS
I have to admit, I felt a little sad not receiving a reply from Customer Support after sending so many respectful emails.
But then something wonderful happened.
A dear friend I met through the Valko campaign on XHS kindly offered to forward my feedback directly to their own Customer Service representative. 🥹🤍
I’m attaching screenshots of our conversation, along with proof that she submitted my feedback on my behalf and the response she received.
Moments like these remind me that this campaign has never just been about Valko. It’s also been about the incredible friendships formed between players from all over the world.
To my Chinese sisters: thank you for standing with us, supporting us, and helping us make our voices heard. Your kindness means more than words can express. 🐺❤️
Now let’s keep working together and bring our little wolf home.
#ValkoIsLoved #ValkoIsValuable #BringValkoBack
If PPG ever incorporated a behind.the.scenes series into Love and Deepspace, I think it could go a long way towards humanising the people behind the game while also giving players a better understanding of the development process.
For example, showing the creative process behind each department, how ideas are developed, why certain decisions are made, and the amount of work that goes into each update. It would also show players where their money is actually going and help dispel assumptions, such as the idea that a character or feature simply appears out of nowhere.
Other developers already do this. CN company Kuro Games has its Developer Deep Dive series for Wuthering Waves, where the team discusses upcoming patches and the thinking behind them. Riot Games does something similar with its Dev Updates and Dev Diaries for League of Legends and VALORANT, where the developers themselves explain changes and answer questions.
I feel like something like that would especially benefit Love and Deepspace because communication has consistently been one of its weakest points. We regularly receive feedback surveys, yet many players are left feeling as though their concerns disappear into nothing with little acknowledgement or followup.
I'm not saying developers should reveal everything or justify every decision. But seeing the people behind the game, hearing them explain their thought process, and being more transparent about the direction they're taking would make the relationship between the devs and the players feel healthier. It builds trust, reminds players that real people are making the game, and reduces the kind of speculation that tends to fill the silence whenever communication is lacking.
I don't think it would solve every problem, but I do think it would be a meaningful step towards rebuilding confidence in the game's communication
#ValkoIsLoved #BringValkoBack #ValkoIsValuable
We have a new article on Toutiao (Jīnrì Tóutiáo), ByteDance's news platform, analyzes CCTV's recent report on otome games and minor protection. It directly discusses the LADS situation.
➺ The article states clearly that LADS is a game designed for adults 18+. Age-appropriate governance should block minors from accessing it, NOT water down the content for adult players.
➺ It directly proposes a governance cycle: discover the problem, rectify within a deadline, re-evaluate, restore service. It argues that after a company completes rectification and passes review, it should have a clear and predictable path to resume normal operations. Simply removing products is not a mature solution.
➺ It acknowledges that during the LADS controversy, there were concentrated posting campaigns, mass complaint mobilization, and escalation from product issues to attacks on the company and player groups. And it raises the possibility that minors may have been pulled into these coordinated attacks as participants, not just as victims of inappropriate content.
➺ It states that protecting minors means BOTH keeping them away from inappropriate content AND preventing them from being used as tools to attack companies, creators, or other users through online group manipulation.
➺ And it says game companies deserve a normal operating environment free from false information, cyberbullying, and abnormal mass reporting.
Full English and Spanish translations attached.
🔗 Original article (requires Toutiao app): https://t.co/AtVk3YtFGi
#BringBackValko #ValkoIsLoved #ValkoIsImportant