@Requisitys Is it fair to make this conclusion? Is it possible that most people didn't believe in dismantling gender roles in the first place?
I agree though, gender roles/stereotypes are the easy way out of actually getting to know someone
@Manw31stNames@SunflowerPillar It's like you and OP can't separate the idea of iframes being an intentional feature in the game from the idea that maybe they weren't intended to let you roll through these spike traps. The idea that the spikes were an oversight is evidenced by the lack of iframes in the remake
@Manw31stNames@SunflowerPillar This is such a pretentious take imo. MAYBE iframes are a method of player expression since they exist, but I don't believe they were INTENDED to be used that way. That's literally all I'm saying. It seems like you don't understand my argument
@AndrewD05448999@SunflowerPillar Fr I need to remind myself of this sometimes. People act like their honor is on the line or something if they walk back a bad argument. The idea that using iframes to cheese puzzles is a form of "player expression" is the most pretentious BS I've seen on this app
@Manw31stNames@SunflowerPillar My argument is that you NEVER needed iframes to get past the spikes. Phasing through an object is not the point of a puzzle in my eyes. That is my opinion and it seems like not everyone shares it, and I can live with that
@SunflowerPillar One last point I'll make is that they removed iframes when rolling into these exact same spikes in the remake. Doesn't that confirm it was never intentional to trivialize puzzles this way? The other methods are valid as far as I'm concerned. I only disagree on this one point
@Limepelt@SunflowerPillar I misspoke there. I'm aware of iframes; I just don't think they were intended to be used to avoid these spike contraptions, which is probably why they removed this exploit in the remake
@Neitsuke@SunflowerPillar@MarekLonchar Exactly, iframes aren't an obvious solution at all. Yeah they work in this case, but it falls more in the category of a programming oversight than an intended use case
@PandaKingEX I agree! I don't need zelda to be dark souls, but I wish the combat was more in depth. As much as skyward sword's controls got criticized when it came out, I actually enjoyed how the enemies had directional weaknesses. Sure, those weaknesses were telegraphed but I liked it
I wish ppl on the internet didn't insist so much on being right. It's frustrating how condescending people can be when you're not even trying to antagonize them
@SunflowerPillar Oh well. It is my personal opinion that iframes were not the intended method of solving the puzzle. I'm not denying that player expression exists. You can choose to disagree with me, that's fine. Have a nice night
@SunflowerPillar And sure, obviously you can solve a puzzle multiple ways, but I think it's natural to assume that moving spikes aren't something you can negate completely in real life. To each their own, play however you want
@SunflowerPillar You're supposed to pull the beamos statues out of the way so that the spikes no longer block your path. I simply believe that if a room has an obstacle you need to get through, you probably weren't meant to phase through it. It's lazy design, visually and logically imo
@SunflowerPillar Oh I totally understand that iframes are intentional, but they don't let you phase through EVERY object. I doubt that they intended to let you bypass puzzles with them