Mina the Hollower just hit #1 on the Switch 2 eShop (US).
It's the first non-Nintendo published game to do so in a long time.
@YachtClubGames should be very happy with that!
Mina The Hollower OUT NOW:
-Zelda meets Bloodborne
-92 on Metacritic
-Metacritic’s highest-rated game of 2026 (right now)
-6 years development
-20–30 hours long
-7 New Game Plus Modes
-17 areas
-90 songs
-Guest tracks by Yuzo Koshiro (Streets of Rage)
-28 bosses
-Only $19.99
Mina the Hollower is OUT NOW!🐭🕯️
After 6 years of development, our fright-filled action-adventure is finally in your hands.
Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today.
Thank you for joining us on this journey. ⚔️
⏰ What a way to wake up! ⏰
We’re ecstatic to see such an enthusiastic response to Mina the Hollower!
Mina launches May 28 at 9 PM PT. We can’t wait for you to play!
Some highlights:
10 - IGN
10 - RPG Site
10 - TheGamer
10 - Shacknews
10 - TechRaptor
10 - Dualshockers
DK 🎵
DONKEY KONG! 🎵
Help Donkey Kong rescue his friends, reclaim the Golden Banana, and save his homeland in Donkey Kong 64, coming to the Nintendo 64 – Nintendo Classics app on Jun 4 for #NintendoSwitchOnline + Expansion Pack members!
By the end of the N64 era, Rare was missing deadlines and their output was slowing to a crawl while development costs skyrocketed. When Rare co-founders Tim and Chris Stamper put their remaining stake up for sale, they triggered a bidding war hoping Nintendo would overpay out of sentimentality.
Hiroshi Yamauchi looked at the math and refused to bite. Rare only accounted for a tiny fraction of Nintendo’s revenue at the time, and critical talent was already leaving the studio to form independent teams. Crucially, Nintendo owned the rights to Donkey Kong and Star Fox, meaning Microsoft was paying an inflated 375 million dollars for a logo and a handful of niche intellectual properties.
Passing on Rare wasn't a mistake; it was letting a competitor spend a fortune on a studio that had already peaked, freeing up resources for Nintendo to build their own internal teams and weather the GameCube era.