Hello there! (:
I'm thrilled to share our newly announced game Evershire with you!
You can watch the trailer here:
https://t.co/uJVP60SeOn
If you are interested, you can wishlist the game on EGS and Steam:
https://t.co/o9qdA8F39i
https://t.co/CgCG5ClbbU
Discover an ever growing world in our newly announced game "Evershire"!
Announcement trailer:
https://t.co/yNHEu6Pp8G
You can wishlist our game here!
https://t.co/0v3ezmtSC7
https://t.co/fkd8o4omoF
#gamedev#ue5#steam#egs#indiedev
Tactical All Out Warfare.
Profit or Loss - Cash is King.
Coming to Steam Early Access 2026.
Sign up for future playtests NOW! 👇
https://t.co/E8GVhITeoz
Hello there! (:
Need assistance with your #UnrealEngine project?
Reach out to us via https://t.co/eWgL6gFdSW !
We have Software Programmers and Engineers with a wide range of specialties available!
Check https://t.co/4aZdtbSEjw for more information!
https://t.co/FfknXEXpec
FREE Actor-Based Turn In Place System - The NEW Industry Standard
Freely available to the Unreal Engine community. Multiplayer ready. You won't find a better solution, paid or otherwise.
#ue5#UnrealEngine#UnrealEngine5#gamedev#indiedev
15 minutes later, I'm sure it's not at 10% anymore.
I guess it's too difficult in 2025 to figure out the size of what is being downloaded and how much already has been. Especially when syncing a repo file by file.
What is it with Source Control Clients that don't show progress of whatever it is downloading, uploading, etc.?
I'm sitting here wondering if the Engine I'm cloning is 10% or 90% there.
@_Jambax You mean this crap with the super locked up folder that one just can't get access to?
I had that working once a couple years ago, but after a fresh Windows installation I also couldn't get this to work anymore.
Sticking to EGS and Steam for Moonlight Streaming.
Good day! (:
If anyone is looking for Software Programmers and/or Engineers to assist with their #UnrealEngine project, feel free to contact us.
Visit https://t.co/Wikk3rVcR9 for more information.
#gamedev#ue#ue5#indiedev
Hello there! (:
Need assistance with your #UnrealEngine project?
Reach out to us via https://t.co/eWgL6gFdSW !
We have Software Programmers and Engineers with a wide range of specialties available!
Check https://t.co/4aZdtbSEjw for more information!
We are releasing Evershire in Early Access on Dec 12th! 🥳
Wishlist Evershire on Steam and the Epic Games Store to be notified when it releases!
https://t.co/m1HvCyLI9S
https://t.co/6e2mhVUOov
https://t.co/9q50JySiHP
#gamedev#evershire#indiedev#unrealengine#cozy#creative
Hey everyone!
My studio has some new availability for contract work to assist you with your #UnrealEngine projects.
Head over to https://t.co/Wikk3rUF1B for more information.
Or directly to https://t.co/FGHLXNuQ0R if you wish to get in contact with us (:
#indiedev#UE5
Hello there! (:
Need assistance with your #UnrealEngine project?
Reach out to us via https://t.co/eWgL6gFdSW !
We have Software Programmers and Engineers with a wide range of specialties available!
Check https://t.co/4aZdtbSEjw for more information!
@AndiDev_ Both the Attachment and the User Defined Mapping, based on the Direction and what is attached to what will cause the TickFunction of one of the Comps to be a Prereq of the other. That can lead to both TickFunctions requiring the other to tick first.
Boom, warning spams.
@AndiDev_ Got solved via Discord DMs. In short, the problem comes from having a ControlRigComp and a SkeletalMeshComp in a BP attached to each other, and at the same time having a User Defined Mapping in the ControlRigComp pointing to the SkeletalMeshComp.
@FreyaHolmer It also makes sense for Unity to have X/Y being Right/Up, as it makes a lot of sense for its 2D part to "move" inside the dominant X/Y plane again, and have Z as the additional depth. Of course a bit confusing in 3D when you come from UE, but that's the same other way round.
@FreyaHolmer I'm of course biased, but I still like Unreal's World/Obj the most. LeftHanded is a bit confusing at times though. In a 3D Engine with relatively poor 2D features, having the +X/+Y plane be the "dominant" one, and +Z being the additional Up axis makes sense to me.
@Mr4Goosey@Luos_83@UnrealEngine What a🤡-show. It's so difficult to get honest and good reviews, especially written ones. I'm really unsure if we even want to keep our assets alive at this point.