@Dispatch_Graph This is my first time seeing visibility buffers outside of nanite (as far as i know), when is this something worth implementing, like whats the biggest advantage compared to a g buffer in a deferred setup.
Alysa Liu recently went viral for her Teen Vogue rant on MMX.
“Most Pentium MMX vectorization was premature micro-optimization & aged poorly. The same code rewritten a few years later with streaming SIMD or even compiled automatically often outperformed it with far less effort.”
@XorDev Not directly a shader bug but making sure the size/alignment of structs passed from CPU -> GPU are equivalent, I know its something that can be solved easily but catching it immediately with some sort of validation later would have saved me so much time trying to debug shaders