@jolomoju Yeah sure I’ll see if I can find any old good links. And yes you redraw the chuck the block is in ever time you add or break one, which is fast enough to do on the fly.
@jolomoju I see you have the noise already, look up marching cubes algorithm for where to start. But basically you need to minimize prefab instances and only render the faces that could be visible to reduce the triangles in the scene.
@jolomoju Yup I’ve done a decent amount of procedural generation. Right now you are probably making a new prefab instance for each block. What you really should be doing it making a single instance of a mesh, say 20x20 blocks wide, and manually draw the triangles that are visible.
@Hemi_Here I’ve been working on “games” for years, but never released anything so this is my first project I plan on actually completing. Let me know if I can answer any questions for you.