Alright, I might not get this finished in time to submit to this year's #LOWREZJAM, but I'm going to give it a go! This thread will document my progress.
I'm making a tiny 64x64 resolution game in #PICO8. Basic movement states for this little dude are finished!
My follower is programmed to walk at the same speed as the player-- this is wrong. As we know, followers should inexplicably move faster or slower.. doesn't matter which as long as it's annoying #LOWREZJAM#gamedev#defold
Added a ship selector that shows the size and danger levels of the ship, and hull breaches that pull you in and need to be repaired with the welder. #pico8#lowrezjam#gamedev#indiedev
A mockup for my #LOWREZJAM 2024 game.
There is a chance I won't have time to implement it, therefore let's at least have this animation here as a proof of participation 😅
Heavily inspired by the #ScourgeBringer game
Updated the ship generation to have more varied placement of objects, added doors that require keycards, and randomized the wall colors. #lowrezjam#pico8#gamedev#indiedev
Color swapping shader in #GodotEngine!
I couldn't find a shader that worked as I wanted so I made my own. It attaches to a ColorRect and auto-switches the palette for the entire screen space. (So you don't have to tediously add it to every sprite).
#LowRezJam
Added an inventory, a few items, health, a basic enemy, picking up and throwing boxes. Tomorrow I'll be trying to add a basic game loop. #lowrezjam#pico8#gamedev#indiedev
Worked more on the ship generator, added a few more rooms that can be used, and added interactions with boxes and doors. #lowrezjam#pico8#gamedev#indiedev