A primitive <a-voxels> is used to display the file output from MagicaVoxel. And now it supports the hero voxel! Use the mouse or keyboard to move around the hero and switch cameras to get a better experience. More functions are coming soon.
@aframevr#WebVR#voxel
A better way to use animation in A-Frame: by code.
aFrameByCode support animation now. You can very easy to run animations in sequence, track animation(by callback), rerun animations for different entities. Try it now! https://t.co/necTm3g8EY
A primitive <a-voxels> is used to display the file output from MagicaVoxel. And you can use textures, opacity to apply to some colors. Source code is here: https://t.co/wfXDh57lAk. Functions are still being increased. @aframevr#WebVR#voxel
@nicolocarp @ARjs_Library Hello, I would like to take some work to do, such as the audio function as a start. What should I do next? I have cloned the master code, and find it is only a static HTML, no reaction of uploading a marker image.
@nicolocarp Thanks for your reply. Do you have some materials about position-tracking or advice? I have some time recently and would like to do some research deeply on webAR. But I am a newbie and haven't found a door yet.